dolphin/Source/Core/VideoBackends/D3D
2014-08-03 20:28:50 -04:00
..
D3D.vcxproj Remove the 32-bit config platform from the VS solution and projects 2014-06-24 22:07:26 -04:00
D3D.vcxproj.filters
D3DBase.cpp D3D: Make the global swapchain static again. 2014-07-26 13:04:46 +02:00
D3DBase.h D3D: Make the global swapchain static again. 2014-07-26 13:04:46 +02:00
D3DBlob.cpp
D3DBlob.h
D3DShader.cpp D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader 2014-07-07 19:32:03 -04:00
D3DShader.h D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader 2014-07-07 19:32:03 -04:00
D3DTexture.cpp
D3DTexture.h
D3DUtil.cpp Get rid of a few C-style struct declarations 2014-07-23 20:36:45 -04:00
D3DUtil.h
FramebufferManager.cpp
FramebufferManager.h
GfxState.cpp Centralize the logging code into its own folder in Common. 2014-06-25 22:11:42 -04:00
GfxState.h
Globals.h
LineGeometryShader.cpp D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader 2014-07-07 19:32:03 -04:00
LineGeometryShader.h
main.cpp Isolate D3D and Software Renderer from wxWidgets code 2014-08-03 20:28:50 -04:00
main.h
NativeVertexFormat.cpp
PerfQuery.cpp
PerfQuery.h
PixelShaderCache.cpp avoid the extern keyword in .cpp files 2014-07-11 16:10:20 +02:00
PixelShaderCache.h
PointGeometryShader.cpp D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader 2014-07-07 19:32:03 -04:00
PointGeometryShader.h
PSTextureEncoder.cpp D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader 2014-07-07 19:32:03 -04:00
PSTextureEncoder.h
Render.cpp CFrame: Check borderless fullscreen setting before enabling exclusive fullscreen in the video config. 2014-07-30 12:15:26 +02:00
Render.h Remove EmuWindow. 2014-06-15 00:49:49 +02:00
stdafx.cpp
stdafx.h Remove fakepoll.h. 2014-07-26 22:53:40 -04:00
Television.cpp D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader 2014-07-07 19:32:03 -04:00
Television.h
TextureCache.cpp
TextureCache.h
TextureEncoder.h
VertexManager.cpp VertexLoader: Remove global state dependency on g_nativeVertexFmt 2014-07-26 01:35:09 +02:00
VertexManager.h
VertexShaderCache.cpp D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader 2014-07-07 19:32:03 -04:00
VertexShaderCache.h
VideoBackend.h Remove EmuWindow. 2014-06-15 00:49:49 +02:00
XFBEncoder.cpp Fix D3D Real XFB texture sampling. 2014-07-29 18:15:01 -07:00
XFBEncoder.h