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From what I can tell, the emulated GPU places (0,0) at the lower left of the image, and we were generating texture coordinates so that (0,0) was at the upper-left in the expansion geometry shader, causing textures used by point sprites to be flipped vertically. Fixes the upside-down A button in Mario Golf. |
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| .. | ||
| AudioCommon | ||
| Common | ||
| Core | ||
| DiscIO | ||
| DolphinQt2 | ||
| DolphinWX | ||
| InputCommon | ||
| UICommon | ||
| VideoBackends | ||
| VideoCommon | ||
| CMakeLists.txt | ||