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Looks like a copy-paste gone wrong. The compute shaders for the other formats use a group size of 8 * 8, whereas the CMPR compute shader is supposed to use a flattened 64 * 1 as I understand it. |
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| .. | ||
| Android | ||
| Core | ||
| DSPSpy | ||
| DSPTool | ||
| PCH | ||
| UnitTests | ||
| VSProps | ||
| .clang-format | ||
| CMakeLists.txt | ||
| dolphin-emu.sln | ||