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As much as possible, the asserts have been moved out of the GetUID function. But there are some places where asserts depend on variables that aren't stored in the shader UID. |
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|---|---|---|
| .. | ||
| CMakeLists.txt | ||
| FramebufferManager.h | ||
| Null.vcxproj | ||
| NullBackend.cpp | ||
| PerfQuery.h | ||
| Render.cpp | ||
| Render.h | ||
| ShaderCache.cpp | ||
| ShaderCache.h | ||
| TextureCache.h | ||
| VertexManager.cpp | ||
| VertexManager.h | ||
| VideoBackend.h | ||