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* The file already exsists, otherwise we wouldn't have gotten this far in the boot. * We have already checked if it's a Wii or GameCube elf, besides, it's too late to change our minds now anyway. * On Wii - Don't call EmulatedBS2, it can never succeed as it knows nothing about booting elfs. Just call the SetupWiiMemory directly if needed. * On GameCube - We still call EmulatedBS2_GC, but we stop it from running Apploader, which might boot something unexpected from the default iso or DVD root folder. |
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| .. | ||
| Android | ||
| Core | ||
| DSPSpy | ||
| DSPTool | ||
| PCH | ||
| UnitTests | ||
| VSProps | ||
| .clang-format | ||
| CMakeLists.txt | ||
| dolphin-emu.sln | ||