..
OpenCL
Spaces to tabs. Removed a comment.
2012-03-25 13:01:26 +03:00
AVIDump.cpp
Update libav code to remove deprecation warnings.
2012-08-28 22:34:24 -05:00
AVIDump.h
BPFunctions.cpp
Update the viewport when the scissor offset is changed
2012-05-27 08:03:26 +02:00
BPFunctions.h
fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3)
2012-05-26 13:18:07 +10:00
BPMemory.cpp
fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3)
2012-05-26 13:18:07 +10:00
BPMemory.h
Merge branch 'fifoplayer_updates'.
2012-03-29 22:50:45 +02:00
BPStructs.cpp
Maintenance.
2012-08-07 18:57:53 +02:00
BPStructs.h
CommandProcessor.cpp
Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail.
2012-03-18 22:54:58 -03:00
CommandProcessor.h
Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail.
2012-03-18 22:54:58 -03:00
CPMemory.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
CPMemory.h
DataReader.h
Debugger.cpp
Revert the recent zcomploc changes including the Graphic_Fixes merge.
2012-08-10 20:12:02 +02:00
Debugger.h
DLCache.cpp
DLCache.h
EmuWindow.cpp
Remove "Disable Lighting".
2012-06-11 23:30:20 +02:00
EmuWindow.h
Fifo.cpp
savestate vertexmanager (base) since it affects VertexLoader::RunVertices which affects g_pVideoData
2012-05-26 13:18:08 +10:00
Fifo.h
made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
2012-05-26 13:09:38 +10:00
FPSCounter.cpp
Implement a simple benchmarking mode which logs FPS to a file
2012-10-04 05:41:02 +02:00
FPSCounter.h
Implement a simple benchmarking mode which logs FPS to a file
2012-10-04 05:41:02 +02:00
FramebufferManagerBase.cpp
Make sure to not do any XFB emulation at all if it's not enabled.
2011-03-19 00:21:59 +00:00
FramebufferManagerBase.h
HiresTextures.cpp
TextureCacheBase: Remove the texture size limit for custom textures. Only the GPU restrictions for maximum texture size remain.
2012-05-13 17:43:14 +02:00
HiresTextures.h
TextureCacheBase: Support loading custom mipmaps.
2012-05-13 17:42:22 +02:00
ImageWrite.cpp
Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
2011-03-11 10:21:46 +00:00
ImageWrite.h
Remove SaveTexture declaration in VideoCommon since it's only actually defined in OpenGL
2012-01-31 19:52:02 +01:00
IndexGenerator.cpp
Related to Texture's glitches:
2010-11-25 20:39:54 +00:00
IndexGenerator.h
LightingShaderGen.cpp
Fix pixel lighting.
2011-09-29 23:32:39 +02:00
LightingShaderGen.h
LookUpTables.h
MainBase.cpp
Enable hires textures even when texture dumping is enabled.
2012-06-20 18:18:17 +02:00
MainBase.h
Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
2011-02-14 02:18:03 +00:00
memcpy_amd.cpp
NativeVertexFormat.h
OnScreenDisplay.cpp
Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
2011-02-02 04:40:27 +00:00
OnScreenDisplay.h
OpcodeDecoding.cpp
Replace all of the opcode data read functions by their SSSE3 equivalent, not only the first one.
2012-08-05 04:24:08 +02:00
OpcodeDecoding.h
Add graphics FIFO recorder and player for debugging the graphics system.
2011-03-27 02:55:08 +00:00
OpenCL.cpp
OpenCL.h
PixelEngine.cpp
made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
2012-05-26 13:09:38 +10:00
PixelEngine.h
This commit fix games hanging because of my prior Revision c2e6fdf09f
2012-03-09 18:58:23 -03:00
PixelShaderGen.cpp
Revert "Partially revert revision d511b506120c."
2012-09-27 18:15:44 +02:00
PixelShaderGen.h
Revert the recent zcomploc changes including the Graphic_Fixes merge.
2012-08-10 20:12:02 +02:00
PixelShaderManager.cpp
Revert the recent zcomploc changes including the Graphic_Fixes merge.
2012-08-10 20:12:02 +02:00
PixelShaderManager.h
Revert the recent zcomploc changes including the Graphic_Fixes merge.
2012-08-10 20:12:02 +02:00
RenderBase.cpp
Add a sanity check for viewports with zero width/height.
2012-08-07 01:37:31 +02:00
RenderBase.h
Revert the recent zcomploc changes including the Graphic_Fixes merge.
2012-08-10 20:12:02 +02:00
Statistics.cpp
Statistics.h
TextureCacheBase.cpp
Add a missing Invalidate() call in ~TextureCache(). Fixes a regression from 8bed27a3d1 causing textures to load improperly when a game is run two times in the same Dolphin instance
2012-06-27 20:20:28 +02:00
TextureCacheBase.h
Enable hires textures even when texture dumping is enabled.
2012-06-20 18:18:17 +02:00
TextureConversionShader.cpp
Fixed texture encoding. Fixes the interaction with objects in Another Code R. Thanks to wordmanwords for the patch.
2012-05-05 11:21:05 +10:00
TextureConversionShader.h
TextureDecoder.cpp
fix a memleak and quiet some warnings
2011-03-22 15:23:39 +00:00
TextureDecoder.h
Prepare texture preloading support
2012-02-03 21:20:34 +01:00
VertexLoader_Color.cpp
Fix a typo in the indexed color vertex loader
2012-08-05 04:24:16 +02:00
VertexLoader_Color.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.cpp
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
VertexLoader_TextCoord.h
VertexLoader.cpp
Bounding Box bugfixes.
2011-10-28 21:12:12 +01:00
VertexLoader.h
VertexLoaderManager.cpp
VertexLoaderManager.h
VertexManagerBase.cpp
Remove "Disable Lighting".
2012-06-11 23:30:20 +02:00
VertexManagerBase.h
Hey, long time no commits :).
2012-10-20 10:22:15 -03:00
VertexShaderGen.cpp
Fix compilation with g++ 4.7 and some warnings. Fixes issue 5347.
2012-04-07 15:45:32 -05:00
VertexShaderGen.h
D3D9: Fix texel to pixel mapping when sampling textures properly.
2012-03-24 17:23:03 +01:00
VertexShaderManager.cpp
Update the viewport when the scissor offset is changed
2012-05-27 08:03:26 +02:00
VertexShaderManager.h
Update the viewport when the scissor offset is changed
2012-05-27 08:03:26 +02:00
VideoCommon.h
Use do { ... } while (0) for the *_LOG macros
2012-08-20 13:12:49 +02:00
VideoConfig.cpp
Implement a simple benchmarking mode which logs FPS to a file
2012-10-04 05:41:02 +02:00
VideoConfig.h
Implement a simple benchmarking mode which logs FPS to a file
2012-10-04 05:41:02 +02:00
VideoState.cpp
savestate vertexmanager (base) since it affects VertexLoader::RunVertices which affects g_pVideoData
2012-05-26 13:18:08 +10:00
VideoState.h
XFMemory.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
XFMemory.h
XFStructs.cpp
Fix a data endianness problem introduced by r7cccb4baa724.
2012-05-20 22:16:21 +02:00
XFStructs.h