| .. |
|
Debugger
|
Fix Linux compiling and Make Filesystemviewer show MakerID correctly
|
2008-10-10 16:20:13 +00:00 |
|
GUI
|
added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset.
|
2008-10-15 14:07:03 +00:00 |
|
Logging
|
fixed windows and linux builds. the console/debugger/etc files in lle/hle/ogl really need to be de-uglified!
|
2008-10-11 02:29:57 +00:00 |
|
OS
|
Substantial XFB speedup. There's more to get though, for example by using a shader for color conversion instead - but i like having a fast CPU implementation too. Also adds some sanity checks. PAL games still have problems.
|
2008-10-15 21:29:44 +00:00 |
|
BPStructs.cpp
|
added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset.
|
2008-10-15 14:07:03 +00:00 |
|
BPStructs.h
|
New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup.
|
2008-08-30 19:19:40 +00:00 |
|
GLInit.cpp
|
Add CPUCompare variables to INI file and also make the gamelist look sexy on all platforms, not just Win32
|
2008-10-13 16:45:17 +00:00 |
|
GLInit.h
|
|
|
|
Globals.cpp
|
added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset.
|
2008-10-15 14:07:03 +00:00 |
|
Globals.h
|
added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset.
|
2008-10-15 14:07:03 +00:00 |
|
main.cpp
|
Substantial XFB speedup. There's more to get though, for example by using a shader for color conversion instead - but i like having a fast CPU implementation too. Also adds some sanity checks. PAL games still have problems.
|
2008-10-15 21:29:44 +00:00 |
|
main.h
|
|
|
|
memcpy_amd.cpp
|
compiler doesn't like unmatched '' even in comments
|
2008-09-08 06:48:23 +00:00 |
|
OpcodeDecoding.cpp
|
small oversight
|
2008-10-10 09:21:46 +00:00 |
|
OpcodeReaders.cpp
|
|
|
|
OpcodeReaders.h
|
|
|
|
PixelShader.cpp
|
Fixes Wario World for using an Invalid Texture coordinate, Tell me if it breaks anything
|
2008-10-13 21:59:51 +00:00 |
|
PixelShader.h
|
|
|
|
PixelShaderManager.cpp
|
Added shader dump option to GL plugin. glScissor is always set, even when copying to EFB. Indirect texturing and alpha blending fixes. Changed determination if texture dimension recalculation is needed - this might break stuff! Let me know if there are issues so it can be tweaked.
|
2008-10-02 03:26:08 +00:00 |
|
PixelShaderManager.h
|
Added shader dump option to GL plugin. glScissor is always set, even when copying to EFB. Indirect texturing and alpha blending fixes. Changed determination if texture dimension recalculation is needed - this might break stuff! Let me know if there are issues so it can be tweaked.
|
2008-10-02 03:26:08 +00:00 |
|
rasterfont.cpp
|
more warning fixes
|
2008-09-08 07:09:34 +00:00 |
|
rasterfont.h
|
|
|
|
Render.cpp
|
added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset.
|
2008-10-15 14:07:03 +00:00 |
|
Render.h
|
added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset.
|
2008-10-15 14:07:03 +00:00 |
|
SConscript
|
Fix Linux compiling and Make Filesystemviewer show MakerID correctly
|
2008-10-10 16:20:13 +00:00 |
|
TextureMngr.cpp
|
fixed windows and linux builds. the console/debugger/etc files in lle/hle/ogl really need to be de-uglified!
|
2008-10-11 02:29:57 +00:00 |
|
TextureMngr.h
|
|
|
|
VertexLoader_Color.h
|
DataReader migration to faster one: first step.
|
2008-09-29 17:29:25 +00:00 |
|
VertexLoader_Normal.cpp
|
DataReader migration to faster one: first step.
|
2008-09-29 17:29:25 +00:00 |
|
VertexLoader_Normal.h
|
Replaced type "BYTE" by "u8", except where "BYTE" is used to access the Windows API.
|
2008-08-31 14:32:35 +00:00 |
|
VertexLoader_Position.h
|
DataReader migration to faster one: first step.
|
2008-09-29 17:29:25 +00:00 |
|
VertexLoader_TextCoord.h
|
DataReader migration to faster one: first step.
|
2008-09-29 17:29:25 +00:00 |
|
VertexLoader.cpp
|
fix some comments, some files with mixed line endings, some warnings.
|
2008-10-03 17:22:35 +00:00 |
|
VertexLoader.h
|
DataReader migration to faster one: first step.
|
2008-09-29 17:29:25 +00:00 |
|
VertexShader.cpp
|
Basic VBA-style save state system implemented - kb shortcuts only working on Windows. Keyboard shortcut system added. More cleanup in GFX plugins.
|
2008-08-30 22:06:53 +00:00 |
|
VertexShader.h
|
|
|
|
VertexShaderManager.cpp
|
added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset.
|
2008-10-15 14:07:03 +00:00 |
|
VertexShaderManager.h
|
New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup.
|
2008-08-30 19:19:40 +00:00 |
|
XFB.cpp
|
Kill lots of old outdated comments. Some new comments added. Misc style fixes. No effect on emulation.
|
2008-10-16 22:06:06 +00:00 |
|
XFB.h
|
added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset.
|
2008-10-15 14:07:03 +00:00 |