dolphin/Source/Plugins/Plugin_VideoOGL/Src
2008-10-16 22:06:06 +00:00
..
Debugger Fix Linux compiling and Make Filesystemviewer show MakerID correctly 2008-10-10 16:20:13 +00:00
GUI added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset. 2008-10-15 14:07:03 +00:00
Logging fixed windows and linux builds. the console/debugger/etc files in lle/hle/ogl really need to be de-uglified! 2008-10-11 02:29:57 +00:00
OS Substantial XFB speedup. There's more to get though, for example by using a shader for color conversion instead - but i like having a fast CPU implementation too. Also adds some sanity checks. PAL games still have problems. 2008-10-15 21:29:44 +00:00
BPStructs.cpp added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset. 2008-10-15 14:07:03 +00:00
BPStructs.h New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup. 2008-08-30 19:19:40 +00:00
GLInit.cpp Add CPUCompare variables to INI file and also make the gamelist look sexy on all platforms, not just Win32 2008-10-13 16:45:17 +00:00
GLInit.h
Globals.cpp added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset. 2008-10-15 14:07:03 +00:00
Globals.h added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset. 2008-10-15 14:07:03 +00:00
main.cpp Substantial XFB speedup. There's more to get though, for example by using a shader for color conversion instead - but i like having a fast CPU implementation too. Also adds some sanity checks. PAL games still have problems. 2008-10-15 21:29:44 +00:00
main.h
memcpy_amd.cpp compiler doesn't like unmatched '' even in comments 2008-09-08 06:48:23 +00:00
OpcodeDecoding.cpp small oversight 2008-10-10 09:21:46 +00:00
OpcodeReaders.cpp
OpcodeReaders.h
PixelShader.cpp Fixes Wario World for using an Invalid Texture coordinate, Tell me if it breaks anything 2008-10-13 21:59:51 +00:00
PixelShader.h
PixelShaderManager.cpp Added shader dump option to GL plugin. glScissor is always set, even when copying to EFB. Indirect texturing and alpha blending fixes. Changed determination if texture dimension recalculation is needed - this might break stuff! Let me know if there are issues so it can be tweaked. 2008-10-02 03:26:08 +00:00
PixelShaderManager.h Added shader dump option to GL plugin. glScissor is always set, even when copying to EFB. Indirect texturing and alpha blending fixes. Changed determination if texture dimension recalculation is needed - this might break stuff! Let me know if there are issues so it can be tweaked. 2008-10-02 03:26:08 +00:00
rasterfont.cpp more warning fixes 2008-09-08 07:09:34 +00:00
rasterfont.h
Render.cpp added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset. 2008-10-15 14:07:03 +00:00
Render.h added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset. 2008-10-15 14:07:03 +00:00
SConscript Fix Linux compiling and Make Filesystemviewer show MakerID correctly 2008-10-10 16:20:13 +00:00
TextureMngr.cpp fixed windows and linux builds. the console/debugger/etc files in lle/hle/ogl really need to be de-uglified! 2008-10-11 02:29:57 +00:00
TextureMngr.h
VertexLoader_Color.h DataReader migration to faster one: first step. 2008-09-29 17:29:25 +00:00
VertexLoader_Normal.cpp DataReader migration to faster one: first step. 2008-09-29 17:29:25 +00:00
VertexLoader_Normal.h Replaced type "BYTE" by "u8", except where "BYTE" is used to access the Windows API. 2008-08-31 14:32:35 +00:00
VertexLoader_Position.h DataReader migration to faster one: first step. 2008-09-29 17:29:25 +00:00
VertexLoader_TextCoord.h DataReader migration to faster one: first step. 2008-09-29 17:29:25 +00:00
VertexLoader.cpp fix some comments, some files with mixed line endings, some warnings. 2008-10-03 17:22:35 +00:00
VertexLoader.h DataReader migration to faster one: first step. 2008-09-29 17:29:25 +00:00
VertexShader.cpp Basic VBA-style save state system implemented - kb shortcuts only working on Windows. Keyboard shortcut system added. More cleanup in GFX plugins. 2008-08-30 22:06:53 +00:00
VertexShader.h
VertexShaderManager.cpp added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset. 2008-10-15 14:07:03 +00:00
VertexShaderManager.h New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup. 2008-08-30 19:19:40 +00:00
XFB.cpp Kill lots of old outdated comments. Some new comments added. Misc style fixes. No effect on emulation. 2008-10-16 22:06:06 +00:00
XFB.h added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset. 2008-10-15 14:07:03 +00:00