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The theoretical result is slightly different to the original shader because the final adjustment is to the range [0/255..255/255] instead of [0/16777215..16777215/16777215]. The real result is vastly different on some gpus that were giving incorrect results of bits 23..16 (y-component) wrapping around while bits 31..24 (z-component) stayed the same, and bits 31..24 changing while in the middle of the value range for bits 23..16 for large depth values. This should fix issue #3123. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6217 8ced0084-cf51-0410-be5f-012b33b47a6e |
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| Plugin_DSP_HLE | ||
| Plugin_DSP_LLE | ||
| Plugin_VideoDX9 | ||
| Plugin_VideoDX11 | ||
| Plugin_VideoOGL | ||
| Plugin_VideoSoftware | ||
| Plugin_Wiimote | ||
| Plugin_WiimoteNew | ||