..
AbstractStagingTexture.cpp
VideoBackends: Add AbstractStagingTexture class
2017-11-22 18:47:04 +10:00
AbstractStagingTexture.h
VideoBackends: Add AbstractStagingTexture class
2017-11-22 18:47:04 +10:00
AbstractTexture.cpp
AbstractTexture: Fix crash in Vulkan backend when freeing texture
2018-01-26 19:12:11 +10:00
AbstractTexture.h
AbstractTexture: Fix crash in Vulkan backend when freeing texture
2018-01-26 19:12:11 +10:00
AsyncRequests.cpp
AsyncRequests.h
AsyncShaderCompiler.cpp
AsyncShaderCompiler.h
AVIDump.cpp
AVIDump: Remove incorrect usage of s_ prefix
2018-01-17 22:19:14 +01:00
AVIDump.h
BoundingBox.cpp
BoundingBox.h
BPFunctions.cpp
BPFunctions.h
BPMemory.cpp
BPMemory: Handle fog configuration where both A and C are infinity/NaN
2018-02-01 17:40:39 +10:00
BPMemory.h
BPMemory: Handle fog configuration where both A and C are infinity/NaN
2018-02-01 17:40:39 +10:00
BPStructs.cpp
VideoCommon: Apply the yscale as upscaling of the XFB.
2018-01-06 10:36:33 +01:00
BPStructs.h
CMakeLists.txt
VideoBackends: Use VideoCommon shader generators for efb2tex copies.
2017-12-02 15:17:39 +01:00
CommandProcessor.cpp
Call Do for every member of SCPFifoStruct individually
2017-11-13 19:51:16 +01:00
CommandProcessor.h
Call Do for every member of SCPFifoStruct individually
2017-11-13 19:51:16 +01:00
ConstantManager.h
Enable shader_framebuffer_fetch blend path on ubershaders
2018-01-05 09:56:46 -08:00
CPMemory.cpp
CPMemory.h
DataReader.h
Debugger.cpp
Debugger.h
DriverDetails.cpp
DriverDetails.h
Fifo.cpp
Fifo.h
FPSCounter.cpp
Don't use wrong encoding for paths when opening streams on Windows
2017-12-05 21:23:35 +01:00
FPSCounter.h
FramebufferManagerBase.cpp
VideoBackends: Remove header inclusions made unnecessary with Hybrid XFB
2017-11-19 00:53:10 -05:00
FramebufferManagerBase.h
VideoBackends: Remove header inclusions made unnecessary with Hybrid XFB
2017-11-19 00:53:10 -05:00
GeometryShaderGen.cpp
VideoConfig: Make StereoMode an enum class
2017-11-18 23:19:53 -05:00
GeometryShaderGen.h
GeometryShaderManager.cpp
VideoConfig: Make StereoMode an enum class
2017-11-18 23:19:53 -05:00
GeometryShaderManager.h
HiresTextures_DDSLoader.cpp
HiresTextures.cpp
CustomTexture: Drop old texture format.
2018-01-20 17:08:47 +01:00
HiresTextures.h
Treat custom textures with "_arb" suffix as having arbitrary mipmaps
2018-01-10 17:51:45 +01:00
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp
IndexGenerator.h
LightingShaderGen.cpp
LightingShaderGen: Always calculate lighting for both color channels
2017-11-22 01:52:18 +10:00
LightingShaderGen.h
LightingShaderGen: Always calculate lighting for both color channels
2017-11-22 01:52:18 +10:00
LookUpTables.h
MainBase.cpp
VideoCommon: Re-implement asynchronous frame dumping
2017-11-22 18:49:33 +10:00
NativeVertexFormat.h
OnScreenDisplay.cpp
OnScreenDisplay.h
OpcodeDecoding.cpp
OpcodeDecoding.h
PerfQueryBase.cpp
PerfQueryBase.h
PixelEngine.cpp
PixelEngine.h
PixelShaderGen.cpp
Enable shader_framebuffer_fetch blend path on ubershaders
2018-01-05 09:56:46 -08:00
PixelShaderGen.h
Implement dual-source blending in shader
2018-01-05 09:56:46 -08:00
PixelShaderManager.cpp
BPMemory: Handle fog configuration where both A and C are infinity/NaN
2018-02-01 17:40:39 +10:00
PixelShaderManager.h
PostProcessing.cpp
VideoConfig: Make StereoMode an enum class
2017-11-18 23:19:53 -05:00
PostProcessing.h
RenderBase.cpp
Merge pull request #6303 from TraceBullet/auto-adjust-window-size
2018-01-29 17:28:44 +10:00
RenderBase.h
AbstractTexture: Move Bind() method to Renderer
2018-01-22 13:22:09 +10:00
RenderState.cpp
Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient.
2017-10-27 00:45:20 -07:00
RenderState.h
Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient.
2017-10-27 00:45:20 -07:00
SamplerCommon.h
sfont.inc
ShaderGenCommon.cpp
Implement dual-source blending in shader
2018-01-05 09:56:46 -08:00
ShaderGenCommon.h
Implement dual-source blending in shader
2018-01-05 09:56:46 -08:00
Statistics.cpp
Statistics.h
TextureCacheBase.cpp
AbstractTexture: Move Bind() method to Renderer
2018-01-22 13:22:09 +10:00
TextureCacheBase.h
VideoCommon: Apply the yscale as upscaling of the XFB.
2018-01-06 10:36:33 +01:00
TextureConfig.cpp
VideoBackends: Add AbstractStagingTexture class
2017-11-22 18:47:04 +10:00
TextureConfig.h
VideoBackends: Add AbstractStagingTexture class
2017-11-22 18:47:04 +10:00
TextureConversionShader.cpp
Some more implicit uint/float conversions in the texture decode shaders
2018-01-11 11:15:40 -08:00
TextureConversionShader.h
VideoCommon: Rename TextureConversionShader namespace.
2017-12-02 15:17:39 +01:00
TextureConverterShaderGen.cpp
Reimplement EFB copy for intensity formats
2017-12-19 12:04:56 +01:00
TextureConverterShaderGen.h
VideoCommon: Create a namespace for TextureConversionShaderGen.
2017-12-02 15:17:39 +01:00
TextureDecoder_Common.cpp
HybridXFB: Fix lint errors
2017-11-17 22:11:31 -06:00
TextureDecoder_Generic.cpp
TextureDecoder_Util.h
TextureDecoder_x64.cpp
Hybrid XFB: Fix lint errors
2017-11-17 22:11:34 -06:00
TextureDecoder.h
Add support for hybrid XFB
2017-11-17 19:47:56 -06:00
UberShaderCommon.cpp
Fix an invalid (uint < int) comparison in GLES with ubershaders
2017-12-10 10:52:32 -08:00
UberShaderCommon.h
UberShaderPixel.cpp
Enable shader_framebuffer_fetch blend path on ubershaders
2018-01-05 09:56:46 -08:00
UberShaderPixel.h
UberShaderVertex.cpp
LightingShaderGen: Always calculate lighting for both color channels
2017-11-22 01:52:18 +10:00
UberShaderVertex.h
VertexLoader_Color.cpp
VertexLoader_Color.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.cpp
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
VertexLoader_TextCoord.h
VertexLoader.cpp
VertexLoader.h
VertexLoaderARM64.cpp
VertexLoaderARM64.h
VertexLoaderBase.cpp
VertexLoaderBase.h
VertexLoaderManager.cpp
VertexLoaderManager.h
VertexLoaderUtils.h
VertexLoaderX64.cpp
VertexLoaderX64.h
VertexManagerBase.cpp
VideoCommon: Apply custom texture scale for arbitrary mipmaps.
2018-01-17 09:02:36 +01:00
VertexManagerBase.h
VertexShaderGen.cpp
LightingShaderGen: Always calculate lighting for both color channels
2017-11-22 01:52:18 +10:00
VertexShaderGen.h
VertexShaderManager.cpp
VertexShaderManager.h
VideoBackendBase.cpp
VideoBackendBase.h
Video Common: Improve texture dumping to work with fifoci and
2017-11-17 22:11:32 -06:00
VideoCommon.h
MAX_XFB_HEIGHT: PAL value off by two fixed
2017-12-30 20:22:10 +01:00
VideoCommon.vcxproj
VideoBackends: Use VideoCommon shader generators for efb2tex copies.
2017-12-02 15:17:39 +01:00
VideoCommon.vcxproj.filters
VideoBackends: Use VideoCommon shader generators for efb2tex copies.
2017-12-02 15:17:39 +01:00
VideoConfig.cpp
CustomTextures: Drop format convertion.
2018-01-20 16:39:04 +01:00
VideoConfig.h
CustomTextures: Drop format convertion.
2018-01-20 16:39:04 +01:00
VideoState.cpp
VideoState.h
XFMemory.cpp
XFMemory.h
VideoCommon: Use constant for number of color channels in XFMemory
2017-11-20 23:18:44 +10:00
XFStructs.cpp
XFStructs.h