dolphin/Source/Core/VideoBackends
2015-05-14 12:33:19 -04:00
..
D3D D3D: Use a 32-bit floating point depth buffer. 2015-05-08 14:32:22 +02:00
OGL OGL: Join declarations and assignments in Render 2015-05-08 09:29:36 -04:00
Software Software: Convert most volatile variables to atomics 2015-05-14 12:33:19 -04:00
CMakeLists.txt Merge of GL-AutoChoose. 2014-01-18 04:11:59 +00:00