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This isn't needed in VertexShaderManager as it's still in the old dirty flag way. But it's very importend for PixelShaderManager as some float4s aren't initialized as 0.0f |
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| .. | ||
| Src | ||
| CMakeLists.txt | ||
| OpenCL.rules | ||
| VideoCommon.vcxproj | ||
| VideoCommon.vcxproj.filters | ||