dolphin/Source/Core/VideoBackends
..
D3D
D3D12
D3DCommon
Metal
Null VideoCommon: Use std::span for BoundingBox::Write() 2023-12-09 16:33:21 -05:00
OGL
Software
Vulkan VKSwapChain: Always use surface formats with a normal sRGB color space if not RGBA16F 2024-12-03 20:49:50 -05:00
CMakeLists.txt