..
Boot
Merge pull request #4867 from lioncash/simplify
2017-03-07 18:27:50 +13:00
ConfigLoaders
Movie configuration loader
2017-03-05 15:47:25 +01:00
Debugger
Core: Convert State enum into an enum class
2017-02-05 08:32:23 -05:00
DSP
Common: Move byte swapping utilities into their own header
2017-03-03 17:18:18 -05:00
FifoPlayer
Common: Move byte swapping utilities into their own header
2017-03-03 17:18:18 -05:00
HLE
HLE: More printf floating point types handled
2017-02-17 10:51:10 +00:00
HW
Merge pull request #5045 from JosJuice/unify-setting-game-metadata
2017-03-09 18:13:02 +00:00
IOS
IOS/ES: Implement ES_GetStoredContents ioctlvs properly
2017-03-10 22:45:08 +01:00
PowerPC
Merge pull request #5031 from lioncash/cast
2017-03-07 18:11:00 +13:00
ActionReplay.cpp
ActionReplay.h
Analytics.cpp
OGL: Add support for glDepthRangedNV to handle oversized depth ranges.
2017-02-24 14:54:16 +01:00
Analytics.h
ControllerEmu: Separate ControlGroup from ControllerEmu
2017-02-09 18:18:52 -05:00
ARDecrypt.cpp
Common: Move byte swapping utilities into their own header
2017-03-03 17:18:18 -05:00
ARDecrypt.h
Common: Move byte swapping utilities into their own header
2017-03-03 17:18:18 -05:00
BootManager.cpp
Unify the way of setting game ID, title ID, revision
2017-03-09 15:34:14 +01:00
BootManager.h
CMakeLists.txt
Add core loaders to cmake
2017-03-05 15:47:25 +01:00
ConfigManager.cpp
ConfigManager: Hack for getting the right revision on ES_Launch
2017-03-09 18:07:20 +01:00
ConfigManager.h
Unify the way of setting game ID, title ID, revision
2017-03-09 15:34:14 +01:00
Core.cpp
Android: Move screenshot waiting logic to Renderer
2017-03-04 16:53:16 +10:00
Core.h
Android: Move screenshot waiting logic to Renderer
2017-03-04 16:53:16 +10:00
Core.vcxproj
Update Visual Studio build files
2017-03-05 15:47:25 +01:00
Core.vcxproj.filters
Update Visual Studio build files
2017-03-05 15:47:25 +01:00
CoreTiming.cpp
Adjust event times after a PPC clock change
2017-02-08 16:22:27 +01:00
CoreTiming.h
Adjust event times after a PPC clock change
2017-02-08 16:22:27 +01:00
DSPEmulator.cpp
DSPEmulator.h
ec_wii.cpp
Common: Move byte swapping utilities into their own header
2017-03-03 17:18:18 -05:00
ec_wii.h
ec_wii: Amend function casing
2017-01-28 18:46:14 -05:00
GeckoCode.cpp
GeckoCode.h
GeckoCodeConfig.cpp
GeckoCodeConfig.h
Host.h
HotkeyManager.cpp
InputCommon: move Setting classes out of ControlGroup
2017-03-02 18:08:37 -08:00
HotkeyManager.h
ControllerEmu: Separate ControlGroup from ControllerEmu
2017-02-09 18:18:52 -05:00
MachineContext.h
MemoryWatcher.cpp
MemoryWatcher.h
MemTools.cpp
JitInterface: Convert includes into forward declarations where applicable
2017-03-02 13:20:29 -05:00
MemTools.h
Movie.cpp
Unify the way of setting game ID, title ID, revision
2017-03-09 15:34:14 +01:00
Movie.h
Copy Wii save for current game for Netplay and TAS
2017-02-05 13:17:05 -05:00
NetPlayClient.cpp
IniFile: Handle s64/u64 values
2017-02-25 00:03:20 -05:00
NetPlayClient.h
NetPlayProto.h
Copy Wii save for current game for Netplay and TAS
2017-02-05 13:17:05 -05:00
NetPlayServer.cpp
Copy Wii save for current game for Netplay and TAS
2017-02-05 13:17:05 -05:00
NetPlayServer.h
PatchEngine.cpp
PatchEngine: Remove an unneeded comment
2017-03-08 21:03:10 +01:00
PatchEngine.h
State.cpp
IOS/ES: Keep track of the active title properly
2017-03-02 20:28:01 +01:00
State.h
WiiRoot.cpp
Unify the way of setting game ID, title ID, revision
2017-03-09 15:34:14 +01:00
WiiRoot.h