dolphin/Source/Core/InputCommon
JosJuice 1315b54ffa InputCommon: Use distinct values for profile key
Because the last commit made us use separate folders for GCPad and
GCKey profiles, we should also use separate game INI keys for them.
Otherwise setting e.g. PadProfile1 in a game INI will make both GCPad
and GCKey try to load it, typically with one of them succeeding and the
other one showing a panic alert due to the profile not existing in its
folder.

Better do this breaking change for GCKeys in the same PR as the other
breaking change rather than later.
2024-02-04 17:55:08 +01:00
..
ControllerEmu Android: Get profile name from core 2023-10-01 18:47:49 +02:00
ControllerInterface InputCommon/WGInput: Handle add/remove events on separate thread to prevent deadlocks. 2024-01-18 00:30:45 +01:00
ControlReference Merge pull request #12399 from lioncash/erasing 2023-12-12 20:54:52 +00:00
DynamicInputTextures DITConfiguration: Use File::ReadFileToString 2023-06-17 19:38:15 -05:00
CMakeLists.txt
DynamicInputTextureManager.cpp
DynamicInputTextureManager.h
GCAdapter.cpp Core/SystemTimers: Refactor to class, move to System. 2024-01-04 23:35:19 +01:00
GCAdapter.h
GCPadStatus.h
ImageOperations.cpp
ImageOperations.h
InputConfig.cpp InputCommon: Use distinct values for profile key 2024-02-04 17:55:08 +01:00
InputConfig.h InputCommon: Use distinct values for profile key 2024-02-04 17:55:08 +01:00
InputProfile.cpp InputCommon: Unify GetProfileName and GetProfileDirectoryName 2024-02-04 17:55:08 +01:00
InputProfile.h
KeyboardStatus.h