dolphin/Source/Core/VideoBackends/Metal
Mai bcd74a81a9
Merge pull request #12370 from iwubcode/more_samplers
VideoBackends / VideoCommon: update max pixel shader samplers from 8 to 16
2023-12-17 14:50:23 -05:00
..
CMakeLists.txt
MRCHelpers.h
MTLBoundingBox.h VideoCommon: Use std::span for BoundingBox::Write() 2023-12-09 16:33:21 -05:00
MTLBoundingBox.mm VideoCommon: Use std::span for BoundingBox::Write() 2023-12-09 16:33:21 -05:00
MTLGfx.h
MTLGfx.mm VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends 2023-12-15 11:06:02 -06:00
MTLMain.mm Metal: enable concurrent compilation only if available 2023-11-24 15:09:25 +01:00
MTLObjectCache.h
MTLObjectCache.mm
MTLPerfQuery.h
MTLPerfQuery.mm
MTLPipeline.h VideoBackends:Metal: Support multiple compute textures 2023-11-29 18:45:11 -06:00
MTLPipeline.mm VideoBackends:Metal: Support multiple compute textures 2023-11-29 18:45:11 -06:00
MTLShader.h
MTLShader.mm
MTLStateTracker.h Merge pull request #12370 from iwubcode/more_samplers 2023-12-17 14:50:23 -05:00
MTLStateTracker.mm VideoBackends:Metal: Support multiple compute textures 2023-11-29 18:45:11 -06:00
MTLTexture.h
MTLTexture.mm
MTLUtil.h
MTLUtil.mm VideoBackends:Metal: Support multiple compute textures 2023-11-29 18:45:11 -06:00
MTLVertexFormat.h
MTLVertexFormat.mm
MTLVertexManager.h
MTLVertexManager.mm
VideoBackend.h