dolphin/Source/Core/VideoCommon/Src
2013-02-03 23:52:18 +11:00
..
OpenCL
AVIDump.cpp
AVIDump.h
BPFunctions.cpp Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae 2013-01-07 13:47:34 -06:00
BPFunctions.h
BPMemory.cpp BPMemory: Expose more register descriptions for FifoPlayer 2013-01-12 15:25:50 +01:00
BPMemory.h Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff 2013-01-08 18:56:01 +01:00
BPStructs.cpp Fix a potential memory leak on non-windows systems. 2013-01-24 08:21:08 -05:00
BPStructs.h revert last commit, add CheckInvalidState to VideoBackend 2012-12-23 13:32:23 +01:00
CommandProcessor.cpp Set the token and finish interrupt signal from the video thread. This fixes the inconsistent state caused by lag from the scheduler. Fixes Rayman 3: Hoodlum Havoc and Shamu's Deep Sea Adventures. 2013-02-03 18:05:46 +11:00
CommandProcessor.h Set the token and finish interrupt signal from the video thread. This fixes the inconsistent state caused by lag from the scheduler. Fixes Rayman 3: Hoodlum Havoc and Shamu's Deep Sea Adventures. 2013-02-03 18:05:46 +11:00
CPMemory.cpp
CPMemory.h
DataReader.h
Debugger.cpp
Debugger.h Enable GFX debugger functionality in Release builds. 2012-11-20 17:54:48 +01:00
DLCache.cpp Clean up gcc/g++ compiler warnings that have accumulated. 2012-12-10 00:40:28 -06:00
DLCache.h
EmuWindow.cpp
EmuWindow.h
Fifo.cpp Set the token and finish interrupt signal from the video thread. This fixes the inconsistent state caused by lag from the scheduler. Fixes Rayman 3: Hoodlum Havoc and Shamu's Deep Sea Adventures. 2013-02-03 18:05:46 +11:00
Fifo.h
FPSCounter.cpp Implement a simple benchmarking mode which logs FPS to a file 2012-10-04 05:41:02 +02:00
FPSCounter.h Implement a simple benchmarking mode which logs FPS to a file 2012-10-04 05:41:02 +02:00
FramebufferManagerBase.cpp Fix some fractional EFB scaling issues. 2012-11-19 13:10:32 +01:00
FramebufferManagerBase.h Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)." 2013-01-16 15:46:11 -05:00
HiresTextures.cpp
HiresTextures.h
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp
IndexGenerator.h
LightingShaderGen.cpp Fix two unsigned/signed mismatch warnings. 2013-01-15 21:15:31 -05:00
LightingShaderGen.h
LookUpTables.h
MainBase.cpp revert last commit, add CheckInvalidState to VideoBackend 2012-12-23 13:32:23 +01:00
MainBase.h
memcpy_amd.cpp
NativeVertexFormat.h
OnScreenDisplay.cpp Added option to toggle the display of On-Screen Display messages in the Interface tab. 2012-11-16 23:54:48 +01:00
OnScreenDisplay.h
OpcodeDecoding.cpp
OpcodeDecoding.h
OpenCL.cpp
OpenCL.h
PixelEngine.cpp Used AtomicStore to write to the signal interrupts. 2013-02-03 23:52:18 +11:00
PixelEngine.h Set the token and finish interrupt signal from the video thread. This fixes the inconsistent state caused by lag from the scheduler. Fixes Rayman 3: Hoodlum Havoc and Shamu's Deep Sea Adventures. 2013-02-03 18:05:46 +11:00
PixelShaderGen.cpp Fix a dumb regression from revision 4925a28f94. 2013-01-19 22:40:20 +01:00
PixelShaderGen.h Fix an assert that had been wrong for ages, apparently. 2013-01-08 18:56:01 +01:00
PixelShaderManager.cpp Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff 2013-01-08 18:56:01 +01:00
PixelShaderManager.h Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff 2013-01-08 18:56:01 +01:00
RenderBase.cpp Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)." 2013-01-16 15:46:11 -05:00
RenderBase.h Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)." 2013-01-16 15:46:11 -05:00
Statistics.cpp
Statistics.h change projection_type to u32 2013-01-24 13:10:13 +01:00
TextureCacheBase.cpp VideoCommon: Implement proper RGBA8 texture loading from tmem. 2013-01-10 18:30:22 +01:00
TextureCacheBase.h revert last commit, add CheckInvalidState to VideoBackend 2012-12-23 13:32:23 +01:00
TextureConversionShader.cpp
TextureConversionShader.h
TextureDecoder.cpp VideoCommon: Implement proper RGBA8 texture loading from tmem. 2013-01-10 18:30:22 +01:00
TextureDecoder.h VideoCommon: Implement proper RGBA8 texture loading from tmem. 2013-01-10 18:30:22 +01:00
VertexLoader_Color.cpp
VertexLoader_Color.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.cpp
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
VertexLoader_TextCoord.h
VertexLoader.cpp Clean up gcc/g++ compiler warnings that have accumulated. 2012-12-10 00:40:28 -06:00
VertexLoader.h
VertexLoaderManager.cpp OSX build fix for the unordered_map/hash_map issue. 2012-12-10 08:40:27 -06:00
VertexLoaderManager.h
VertexManagerBase.cpp Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff 2013-01-08 18:56:01 +01:00
VertexManagerBase.h Hey, long time no commits :). 2012-10-20 10:22:15 -03:00
VertexShaderGen.cpp Remove the per pixel depth option. 2013-01-08 18:16:48 +01:00
VertexShaderGen.h
VertexShaderManager.cpp change projection_type to u32 2013-01-24 13:10:13 +01:00
VertexShaderManager.h
VideoCommon.h Clear up some warnings that crop up from -Wextra 2012-12-30 03:28:50 -06:00
VideoConfig.cpp Remove the per pixel depth option. 2013-01-08 18:16:48 +01:00
VideoConfig.h Remove the per pixel depth option. 2013-01-08 18:16:48 +01:00
VideoState.cpp
VideoState.h
XFMemory.cpp
XFMemory.h change projection_type to u32 2013-01-24 13:10:13 +01:00
XFStructs.cpp Partially revert "Check if BP and XF changes actually change values before flushing". Dolphin code sucks too much to get optimizations. 2012-11-19 21:09:31 +01:00
XFStructs.h