dolphin/Source
2011-01-29 23:46:26 +00:00
..
Core Equip any new threads with an NSAutoreleasePool. 2011-01-29 23:46:26 +00:00
DSPSpy Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though. 2011-01-29 20:16:51 +00:00
DSPTool Try to fix Windows build. 2011-01-29 14:58:32 +00:00
Plugins A few compiler warnings. 2011-01-29 22:48:33 +00:00
PluginSpecs - Fixed Metroid Prime 2 "GFX FIFO: Unknown Opcode (0x%x).\n" This was happened because FIFO_RESET is executed, but at this moment the Write Gather Pipe is not empty. (maybe also fix the same problem reported in MP1, i dont have this game for testing) 2011-01-29 20:04:16 +00:00
TestSuite
UnitTests Try to fix Windows build. 2011-01-29 14:58:32 +00:00
CMakeLists.txt
Dolphin_2010.sln Core and DSPCore now have mutual dependencies, which breaks the 2011-01-29 14:06:48 +00:00
Dolphin.sln Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though. 2011-01-29 20:16:51 +00:00