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CustomAsset.cpp
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VideoCommon: remove 'GetByteSizeInMemory()' from custom asset, it is not needed anymore
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2025-06-06 23:03:02 -05:00 |
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CustomAsset.h
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VideoCommon: remove 'GetByteSizeInMemory()' from custom asset, it is not needed anymore
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2025-06-06 23:03:02 -05:00 |
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CustomAssetLibrary.h
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VideoCommon: update shader asset to support both vertex and pixel shaders; rename to 'RasterSurfaceShader'
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2025-08-22 19:48:22 -05:00 |
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CustomAssetLoader.cpp
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CustomAssetLoader.h
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CustomResourceManager.cpp
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CustomResourceManager.h
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CustomTextureData.cpp
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Common and VideoCommon: Change texture data from std::vector to Common::UniqueBuffer.
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2025-05-03 18:32:30 -05:00 |
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CustomTextureData.h
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Common and VideoCommon: Change texture data from std::vector to Common::UniqueBuffer.
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2025-05-03 18:32:30 -05:00 |
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DirectFilesystemAssetLibrary.cpp
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Merge pull request #13895 from iwubcode/update_shader_asset
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2025-09-16 14:49:33 -04:00 |
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DirectFilesystemAssetLibrary.h
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VideoCommon: update shader asset to support both vertex and pixel shaders; rename to 'RasterSurfaceShader'
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2025-08-22 19:48:22 -05:00 |
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MaterialAsset.cpp
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VideoCommon: update material asset to support render state properties, support multi-pass, and textures are now split out (as well as supporting a way to calculate sampler origin)
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2025-08-23 15:17:49 -05:00 |
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MaterialAsset.h
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VideoCommon: update material asset to support render state properties, support multi-pass, and textures are now split out (as well as supporting a way to calculate sampler origin)
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2025-08-23 15:17:49 -05:00 |
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MeshAsset.cpp
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MeshAsset.h
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ShaderAsset.cpp
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VideoCommon: update shader asset to support both vertex and pixel shaders; rename to 'RasterSurfaceShader'
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2025-08-22 19:48:22 -05:00 |
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ShaderAsset.h
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VideoCommon: update shader asset to support both vertex and pixel shaders; rename to 'RasterSurfaceShader'
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2025-08-22 19:48:22 -05:00 |
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TextureAsset.cpp
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VideoCommon: add TextureAndSamplerAsset, this asset contains both the raw texture data and data about how the texture should be sampled
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2025-08-20 19:41:22 -05:00 |
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TextureAsset.h
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VideoCommon: add TextureAndSamplerAsset, this asset contains both the raw texture data and data about how the texture should be sampled
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2025-08-20 19:41:22 -05:00 |
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TextureAssetUtils.cpp
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VideoCommon: add TextureAndSamplerAsset, this asset contains both the raw texture data and data about how the texture should be sampled
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2025-08-20 19:41:22 -05:00 |
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TextureAssetUtils.h
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VideoCommon: add TextureAndSamplerAsset, this asset contains both the raw texture data and data about how the texture should be sampled
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2025-08-20 19:41:22 -05:00 |
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TextureSamplerValue.cpp
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VideoCommon: update material asset to support render state properties, support multi-pass, and textures are now split out (as well as supporting a way to calculate sampler origin)
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2025-08-23 15:17:49 -05:00 |
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TextureSamplerValue.h
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VideoCommon: update material asset to support render state properties, support multi-pass, and textures are now split out (as well as supporting a way to calculate sampler origin)
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2025-08-23 15:17:49 -05:00 |
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Types.h
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WatchableFilesystemAssetLibrary.h
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