dolphin/Source/Core/VideoCommon/Assets
2026-01-17 20:11:38 +01:00
..
AssetListener.h VideoCommon: separate the concept of a 'resource' from an 'asset'. A resource is potentially multiple assets that are chained together but represent one type of data to the rest of the system. An example is a 'material'. A 'material' is a collection of textures, a custom shader, and some metadata that all comes together to form what the concept of the material is. There will be a 'material' resource. For now, start small by introducing the interface and change our texture loading which used assets from the old resource manager, to an actual resource. 2025-11-23 11:04:24 -06:00
CustomAsset.cpp
CustomAsset.h
CustomAssetCache.cpp VideoCommon: separate the concept of a 'resource' from an 'asset'. A resource is potentially multiple assets that are chained together but represent one type of data to the rest of the system. An example is a 'material'. A 'material' is a collection of textures, a custom shader, and some metadata that all comes together to form what the concept of the material is. There will be a 'material' resource. For now, start small by introducing the interface and change our texture loading which used assets from the old resource manager, to an actual resource. 2025-11-23 11:04:24 -06:00
CustomAssetCache.h VideoCommon: separate the concept of a 'resource' from an 'asset'. A resource is potentially multiple assets that are chained together but represent one type of data to the rest of the system. An example is a 'material'. A 'material' is a collection of textures, a custom shader, and some metadata that all comes together to form what the concept of the material is. There will be a 'material' resource. For now, start small by introducing the interface and change our texture loading which used assets from the old resource manager, to an actual resource. 2025-11-23 11:04:24 -06:00
CustomAssetLibrary.h
CustomAssetLoader.cpp
CustomAssetLoader.h
CustomTextureData.cpp
CustomTextureData.h
DirectFilesystemAssetLibrary.cpp VideoCommon: add custom includer to custom shaders, this will allow us to ship built-in custom shaders in the future 2025-11-23 11:04:51 -06:00
DirectFilesystemAssetLibrary.h
MaterialAsset.cpp VideoCommon: fix MaterialAsset so that boolean parameters are written to memory as integers, matching the format internally expected by shaders 2025-11-20 23:51:34 -06:00
MaterialAsset.h VideoCommon: update material asset to support render state properties, support multi-pass, and textures are now split out (as well as supporting a way to calculate sampler origin) 2025-08-23 15:17:49 -05:00
MeshAsset.cpp
MeshAsset.h
ShaderAsset.cpp ShaderAsset: Fix shadowed variable 2025-12-29 11:12:07 +01:00
ShaderAsset.h Fix various typos and spelling mistakes 2026-01-17 20:11:38 +01:00
TextureAsset.cpp
TextureAsset.h
TextureAssetUtils.cpp
TextureAssetUtils.h
TextureSamplerValue.cpp VideoCommon: update material asset to support render state properties, support multi-pass, and textures are now split out (as well as supporting a way to calculate sampler origin) 2025-08-23 15:17:49 -05:00
TextureSamplerValue.h Fix various typos and spelling mistakes 2026-01-17 20:11:38 +01:00
Types.h
WatchableFilesystemAssetLibrary.h