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This worked correctly on the JIT vertex loaders, and for the equivalent case with texture coordinates. I'm not aware of any games this affects (but libogc does mention a semi-related scenario at
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| Core | ||
| DSPSpy | ||
| DSPTool | ||
| PCH | ||
| UnitTests | ||
| VSProps | ||
| .clang-format | ||
| CMakeLists.txt | ||
| dolphin-emu.sln | ||