dolphin/Source/Core/Core/Src
j4ck.fr0st 368cce2ec2 Revert the SysConf change, since it was intended by shuffle.
Attempt to fix some of our singleton failures.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5085 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-19 18:50:01 +00:00
..
Boot some cleanup, housekeeping for error cases and increased a few buffer sizes that are overflown by its content. 2010-02-03 20:29:49 +00:00
Debugger Move MemCheck functionality into the virtual DebugInterface class from the more general MemView class. 2010-02-18 12:06:13 +00:00
HLE Make the HLE'd OSPanic print out the associated message. 2009-11-05 07:05:33 +00:00
HW keep a few separate thunkmanagers so they don't all share the same register backup area. seems to fix the single-core-paired-single-x64 issue in mario kart wii, please test the other games that were problematic. 2010-02-14 22:37:46 +00:00
IPC_HLE EXPERIMENTAL: an attempt to fix Issue 1725 2010-02-07 06:07:56 +00:00
PowerPC keep a few separate thunkmanagers so they don't all share the same register backup area. seems to fix the single-core-paired-single-x64 issue in mario kart wii, please test the other games that were problematic. 2010-02-14 22:37:46 +00:00
ActionReplay.cpp stop annoying behavior of enabling cheats each time you open the ISOProperties dialog 2010-02-09 06:48:16 +00:00
ActionReplay.h
ARDecrypt.cpp JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin.exe now contains both cores. 2010-01-19 19:28:27 +00:00
ARDecrypt.h JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin.exe now contains both cores. 2010-01-19 19:28:27 +00:00
ConfigManager.cpp Revert the SysConf change, since it was intended by shuffle. 2010-02-19 18:50:01 +00:00
ConfigManager.h Revert the SysConf change, since it was intended by shuffle. 2010-02-19 18:50:01 +00:00
Console.cpp JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin.exe now contains both cores. 2010-01-19 19:28:27 +00:00
Console.h
Core.cpp In linux when in fullscreen, make escape leave fullscreen then pause. 2010-02-18 00:50:08 +00:00
Core.h Minor tweaks to fullscreen in linux, and make FullScr button in GUI work. 2010-02-17 17:53:08 +00:00
CoreParameter.cpp Switches to GCC's internal swaps for swap32 and swap64 in OSX. Changes CDIO from using char*** to std::vector<std::string>, which fixes a memory leak I was noticing and also makes it look cleaner. This is not tested much in Windows/Linux, please see if it compiles and doesn't fail out in some mysterious way 2010-02-16 08:46:21 +00:00
CoreParameter.h JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin.exe now contains both cores. 2010-01-19 19:28:27 +00:00
CoreRerecording.cpp STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
CoreTiming.cpp
CoreTiming.h
DolLoader.h
Host.cpp
Host.h
LuaInterface.cpp apply baby.lueshi's patch from issue 2245 to fix lua's handling of large integers. fixes issue 2245 2010-02-19 18:40:38 +00:00
LuaInterface.h Lua now has GUI and is fully functional! But it doesn't link if I don't ignore libcmt.lib so commented all the LuaInterface calls until someone fixes it... 2009-11-07 23:54:10 +00:00
MemTools.cpp (linux build fix) 2010-01-19 19:44:04 +00:00
MemTools.h
OnFrame.cpp 1. This should fix Issue 1625 (Bizarre Auto Frame Limit) 2010-01-07 20:01:41 +00:00
OnFrame.h 1. This should fix Issue 1625 (Bizarre Auto Frame Limit) 2010-01-07 20:01:41 +00:00
PatchEngine.cpp Linux global build. At least the basic footwork is done here. 2010-02-02 21:56:29 +00:00
PatchEngine.h
PluginManager.cpp Fixed a few memory leaks. Made Init and Shutdown functions for some core systems. 2010-02-16 04:34:41 +00:00
PluginManager.h Revert the SysConf change, since it was intended by shuffle. 2010-02-19 18:50:01 +00:00
SConscript linux build fix 2010-01-19 19:50:31 +00:00
State.cpp Completed TODO: Core::GetStartupParameter is dead 2010-02-06 05:22:53 +00:00
State.h LUAInterface should have all its functionality now (excluding input/controller management). Now we need a GUI to see how it works. Added new DSP function: ClearAudioBuffer, which clears the audio buffer for pausing. Currently it doesn't work with DSound. 2009-11-07 20:01:39 +00:00
stdafx.cpp
stdafx.h
Tracer.cpp
Tracer.h
VolumeHandler.cpp VolumeDirectory: allow loading of arbitrary apploader and dol. Code cleaning around the bootup logic. 2009-12-10 09:16:10 +00:00
VolumeHandler.h VolumeDirectory: allow loading of arbitrary apploader and dol. Code cleaning around the bootup logic. 2009-12-10 09:16:10 +00:00