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Three bugs specific to older Wii games: - The size difference between high-pass and biquad filter was not accounted for, causing wiimote related fields to be corrupted. - Wiimote sample buffer pointers were advanced by 32 samples per millisecond instead of 6 samples. Usually hidden by the first bug. - PB updates on Wii were being byte-swapped twice, but I've not actually found any Wii games that make use of PB updates. This fixes wiimote audio in at least the following games: - Excite Truck - Ice Age 2: The Meltdown - Kororinpa: Marble Mania - Rapala Tournament Fishing - Shrek the Third - Super Monkey Ball: Banana Blitz - Tiger Woods PGA Tour 07 - WarioWare: Smooth Moves (issue 11725) - Wing Island |
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| .. | ||
| AudioCommon | ||
| Common | ||
| Core | ||
| DiscIO | ||
| DolphinNoGUI | ||
| DolphinQt | ||
| DolphinTool | ||
| InputCommon | ||
| MacUpdater | ||
| UICommon | ||
| UpdaterCommon | ||
| VideoBackends | ||
| VideoCommon | ||
| WinUpdater | ||
| CMakeLists.txt | ||
| DolphinLib.ARM64.props | ||
| DolphinLib.props | ||
| DolphinLib.vcxproj | ||
| DolphinLib.vcxproj.user | ||
| DolphinLib.x64.props | ||