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It now affects the GPU determinism mode as well as some miscellaneous things that were calling IsNetPlayRunning. Probably incomplete. Notably, this can change while paused, if the user starts recording a movie. The movie code appears to have been missing locking between setting g_playMode and doing other things, which probably had a small chance of causing crashes or even desynced movies; fix that with PauseAndLock. The next commit will add a hidden config variable to override GPU determinism mode. |
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| .. | ||
| AudioCommon | ||
| Common | ||
| Core | ||
| DiscIO | ||
| DolphinQt | ||
| DolphinWX | ||
| InputCommon | ||
| VideoBackends | ||
| VideoCommon | ||
| CMakeLists.txt | ||