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ControllerEmu is a massive class with a lot of nested public classes. The only reason these are nested is because the outer class acts as a namespace. There's no reason to keep these classes nested just for that. Keeping these classes nested makes it impossible to forward declare them, which leads to quite a few includes in other headers, making compilation take longer. This moves the source files to their own directory so classes can be separated as necessary to their own source files, and be namespaced under the ControllerEmu namespace.
45 lines
790 B
C++
45 lines
790 B
C++
// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include "InputCommon/ControllerEmu/ControllerEmu.h"
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struct KeyboardStatus;
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enum class KeyboardGroup
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{
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Kb0x,
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Kb1x,
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Kb2x,
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Kb3x,
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Kb4x,
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Kb5x,
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Options
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};
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class GCKeyboard : public ControllerEmu
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{
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public:
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explicit GCKeyboard(unsigned int index);
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KeyboardStatus GetInput() const;
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std::string GetName() const override;
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ControlGroup* GetGroup(KeyboardGroup group);
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void LoadDefaults(const ControllerInterface& ciface) override;
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private:
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Buttons* m_keys0x;
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Buttons* m_keys1x;
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Buttons* m_keys2x;
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Buttons* m_keys3x;
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Buttons* m_keys4x;
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Buttons* m_keys5x;
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ControlGroup* m_options;
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const unsigned int m_index;
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};
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