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Fails ingame because it mixes to some buffers that are considered the back buffers for Dolby games. That check might need to be less restrictive for games that don't use Dolby mixing. |
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| .. | ||
| Android | ||
| Core | ||
| DSPSpy | ||
| DSPTool | ||
| PCH | ||
| UnitTests | ||
| VSProps | ||
| .clang-format | ||
| CMakeLists.txt | ||
| dolphin-emu.sln | ||