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BoundingBox.cpp
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Move most backend functionality to VideoCommon
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2019-02-19 16:57:54 +10:00 |
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BoundingBox.h
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Move most backend functionality to VideoCommon
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2019-02-19 16:57:54 +10:00 |
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CMakeLists.txt
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Move most backend functionality to VideoCommon
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2019-02-19 16:57:54 +10:00 |
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GPUTimer.h
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OGL: Add GPUTimer class for measuring execution time of a draw/dispatch
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2017-04-01 12:32:57 +10:00 |
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main.cpp
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VideoBackends: Verify validity before doing full renderer init
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2019-03-29 19:52:38 +10:00 |
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NativeVertexFormat.cpp
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Move most backend functionality to VideoCommon
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2019-02-19 16:57:54 +10:00 |
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OGL.vcxproj
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Move most backend functionality to VideoCommon
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2019-02-19 16:57:54 +10:00 |
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OGL.vcxproj.filters
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Move most backend functionality to VideoCommon
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2019-02-19 16:57:54 +10:00 |
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OGLPipeline.cpp
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OGL: Re-implement async shader compiling
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2018-03-10 15:56:34 +10:00 |
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OGLPipeline.h
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VideoBackends: Add AbstractShader and AbstractPipeline classes
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2018-02-22 22:02:34 +10:00 |
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OGLShader.cpp
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Move most backend functionality to VideoCommon
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2019-02-19 16:57:54 +10:00 |
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OGLShader.h
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Move most backend functionality to VideoCommon
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2019-02-19 16:57:54 +10:00 |
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OGLTexture.cpp
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Move most backend functionality to VideoCommon
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2019-02-19 16:57:54 +10:00 |
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OGLTexture.h
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Move most backend functionality to VideoCommon
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2019-02-19 16:57:54 +10:00 |
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PerfQuery.cpp
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GLContext: Remove global context pointer
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2018-10-20 21:11:34 +10:00 |
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PerfQuery.h
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ProgramShaderCache.cpp
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Merge pull request #7869 from stenzek/d3dcommon
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2019-03-29 20:40:06 +10:00 |
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ProgramShaderCache.h
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Move most backend functionality to VideoCommon
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2019-02-19 16:57:54 +10:00 |
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Render.cpp
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OGL: Support subgroup reduction operations via GL_NV_shader_thread_shuffle
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2019-03-29 20:06:56 +10:00 |
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Render.h
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OGL: Support subgroup reduction operations via GL_NV_shader_thread_shuffle
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2019-03-29 20:06:56 +10:00 |
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SamplerCache.cpp
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GLContext: Remove global context pointer
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2018-10-20 21:11:34 +10:00 |
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SamplerCache.h
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VideoBackends: Move SamplerState to common
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2017-09-11 20:01:54 +10:00 |
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StreamBuffer.cpp
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OGL/Streambuffer: Use coherent mapping by default.
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2018-05-24 00:00:02 +02:00 |
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StreamBuffer.h
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Move most backend functionality to VideoCommon
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2019-02-19 16:57:54 +10:00 |
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VertexManager.cpp
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VideoBackends: Fix GPU decoding of XFB buffers
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2019-02-28 20:35:22 +10:00 |
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VertexManager.h
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Move most backend functionality to VideoCommon
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2019-02-19 16:57:54 +10:00 |
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VideoBackend.h
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GLContext: Remove global context pointer
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2018-10-20 21:11:34 +10:00 |