dolphin/Source/Core/DiscIO/Src
LPFaint99 b20858adb3 System Menu Region is now detected based on the Title Version in tmd
Title Version and region char of currently installed system menu are now listed in the menu as well

Which means disc channel will only show pal discs if it is a pal nand dump; ntsc nand dump will show ntsc discs, ntsc-j nand dump will show ntsc-j discs

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6591 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-16 07:36:26 +00:00
..
AES
BannerLoader.cpp Further *BSD portability. 2010-07-23 23:51:34 +00:00
BannerLoader.h
BannerLoaderGC.cpp Cast size_t to unsigned long for printf to deal with (32-bit) 2010-12-05 18:22:41 +00:00
BannerLoaderGC.h
BannerLoaderWii.cpp
BannerLoaderWii.h
Blob.cpp Switches to GCC's internal swaps for swap32 and swap64 in OSX. Changes CDIO from using char*** to std::vector<std::string>, which fixes a memory leak I was noticing and also makes it look cleaner. This is not tested much in Windows/Linux, please see if it compiles and doesn't fail out in some mysterious way 2010-02-16 08:46:21 +00:00
Blob.h
CompressedBlob.cpp allow gcc to check the format of args being passed to MsgAlert and GenericLog. Fixed nearly all warnings that arose from this, as well as some preexisting ones (some were actually crashes and/or bugs...) 2010-12-05 09:04:34 +00:00
CompressedBlob.h
DiscScrubber.cpp Second attempt at issue 3458. Fixes issue 3458. 2010-12-04 03:50:55 +00:00
DiscScrubber.h DiscScrubber: er, actually we don't need to store/check for a flag on the original image anymore either. 2010-02-08 22:54:16 +00:00
DriveBlob.cpp Second attempt at issue 3458. Fixes issue 3458. 2010-12-04 03:50:55 +00:00
DriveBlob.h
FileBlob.cpp Second attempt at issue 3458. Fixes issue 3458. 2010-12-04 03:50:55 +00:00
FileBlob.h
FileHandlerARC.cpp
FileHandlerARC.h
FileMonitor.cpp Revert back to LogTypes. Fixes issue 3668. 2010-12-14 17:52:01 +00:00
FileMonitor.h Hg: 2010-06-09 01:37:08 +00:00
Filesystem.cpp Gamelist loading speedup: Be lazy about parsing the file system - it's not necessary for Wii games since the banners are external (in savegames). Also make it possible for the gamelist code to create cache entries for GC images without banners. 2010-06-03 20:37:32 +00:00
Filesystem.h Gamelist loading speedup: Be lazy about parsing the file system - it's not necessary for Wii games since the banners are external (in savegames). Also make it possible for the gamelist code to create cache entries for GC images without banners. 2010-06-03 20:37:32 +00:00
FileSystemGCWii.cpp allow gcc to check the format of args being passed to MsgAlert and GenericLog. Fixed nearly all warnings that arose from this, as well as some preexisting ones (some were actually crashes and/or bugs...) 2010-12-05 09:04:34 +00:00
FileSystemGCWii.h Make gcc happy. 2010-06-03 20:59:55 +00:00
NANDContentLoader.cpp System Menu Region is now detected based on the Title Version in tmd 2010-12-16 07:36:26 +00:00
NANDContentLoader.h System Menu Region is now detected based on the Title Version in tmd 2010-12-16 07:36:26 +00:00
SConscript Get rid of a number of unnecessary env.Clones. 2010-07-19 03:42:37 +00:00
stdafx.cpp
stdafx.h
Volume.h System Menu Region is now detected based on the Title Version in tmd 2010-12-16 07:36:26 +00:00
VolumeCommon.cpp System Menu Region is now detected based on the Title Version in tmd 2010-12-16 07:36:26 +00:00
VolumeCreator.cpp call DIVerify when a wii game is launched directly by dolphin (adds tmd+uid) 2010-09-08 00:20:19 +00:00
VolumeCreator.h
VolumeDirectory.cpp Prevent double inclusion of CommonPaths.h as pointed out by Glenn. 2010-07-20 03:23:25 +00:00
VolumeDirectory.h
VolumeGC.cpp Attempt to fix issue r3458. I don't have a 32bit linux install, however I know it will at least fix compressing. Please test if uncompressed games run. 2010-12-03 12:42:01 +00:00
VolumeGC.h
VolumeWad.cpp System Menu Region is now detected based on the Title Version in tmd 2010-12-16 07:36:26 +00:00
VolumeWad.h System Menu Region is now detected based on the Title Version in tmd 2010-12-16 07:36:26 +00:00
VolumeWiiCrypted.cpp call DIVerify when a wii game is launched directly by dolphin (adds tmd+uid) 2010-09-08 00:20:19 +00:00
VolumeWiiCrypted.h call DIVerify when a wii game is launched directly by dolphin (adds tmd+uid) 2010-09-08 00:20:19 +00:00
WiiWad.cpp Make this work with debug builds again. 2010-05-29 21:28:27 +00:00
WiiWad.h