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For testing purpose only (I can't test with lots of games) because it may break some sync. Besides, I'm not satisfied with the way things are done. So just uncomment "//#define THREAD_VIDEO_WAKEUP_ONIDLE" in thread.h in order to test it. Works fine with movies, 2D and simple 3D in ZWW at least. If it's ok I'll clean up the code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@658 8ced0084-cf51-0410-be5f-012b33b47a6e |
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| .. | ||
| BPMemory.cpp | ||
| BPMemory.h | ||
| CPMemory.cpp | ||
| CPMemory.h | ||
| Fifo.cpp | ||
| Fifo.h | ||
| LookUpTables.cpp | ||
| LookUpTables.h | ||
| OpcodeDecoding.h | ||
| Profiler.cpp | ||
| Profiler.h | ||
| SConscript | ||
| TextureDecoder.cpp | ||
| TextureDecoder.h | ||
| VideoState.cpp | ||
| VideoState.h | ||
| XFBConvert.cpp | ||
| XFBConvert.h | ||
| XFMemory.cpp | ||
| XFMemory.h | ||