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Sorry for a direct commit to the main branch but i need fast feedback, and i don't want to leave problematic code in the main branch for a long time. if this approach does not work for the drivers with problems will transform dual source blend to an option in the D3D9 backend. I appreciate the help of the people that tested my last commit and thanks to neobrain for pointing this solution. |
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| .. | ||
| Plugin_VideoDX9 | ||
| Plugin_VideoDX11 | ||
| Plugin_VideoOGL | ||
| Plugin_VideoSoftware | ||
| CMakeLists.txt | ||