dolphin/Source/Core/Core/Src
2010-11-11 01:12:01 +00:00
..
Boot Make NTSC-J setting an option. This allows games which use Japanese ROM fonts to work correctly. Unfortunately trying to autodetect when to enable this setting is not good enough. 2010-11-03 06:28:47 +00:00
Debugger Debugger enhancements: 2010-08-08 06:00:22 +00:00
HLE stop trying to patch out OSProtectRange calls 2010-09-02 01:20:27 +00:00
HW Quietly log writes to 0xc0003030. Written to only by bs1, and we don't seem to really care about it. 2010-11-11 01:12:01 +00:00
IPC_HLE StringUtil cleanup. Nothing seems broken. 2010-11-10 04:12:31 +00:00
PowerPC Removed one of the extraneous conditions from JIT64 UnsafeLoadToEAX. 2010-11-04 11:43:44 +00:00
ActionReplay.cpp StringUtil cleanup. Nothing seems broken. 2010-11-10 04:12:31 +00:00
ActionReplay.h Random fixes and cleanups 2010-04-08 16:59:35 +00:00
ARDecrypt.cpp Random fixes and cleanups 2010-04-08 16:59:35 +00:00
ARDecrypt.h Code cleanups, warning fixes 2010-04-11 11:16:57 +00:00
ConfigManager.cpp Make NTSC-J setting an option. This allows games which use Japanese ROM fonts to work correctly. Unfortunately trying to autodetect when to enable this setting is not good enough. 2010-11-03 06:28:47 +00:00
ConfigManager.h Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes) 2010-10-12 19:42:29 +00:00
Console.cpp Implemented MMU Demand Paging 2010-07-29 12:17:47 +00:00
Console.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
Core.cpp Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes) 2010-10-12 19:42:29 +00:00
Core.h This is basicall linux code cleanup. We don not need to pass the X display handle from the video plugin anymore. The wiimote plugins now open their own display handles, and the GUI uses the display handle of the main window frame. Only the window handle from the video plugin is needed. The pWindowHandle variable now passes this instead of the display handle. 2010-07-16 14:14:57 +00:00
CoreParameter.cpp Make NTSC-J setting an option. This allows games which use Japanese ROM fonts to work correctly. Unfortunately trying to autodetect when to enable this setting is not good enough. 2010-11-03 06:28:47 +00:00
CoreParameter.h Make NTSC-J setting an option. This allows games which use Japanese ROM fonts to work correctly. Unfortunately trying to autodetect when to enable this setting is not good enough. 2010-11-03 06:28:47 +00:00
CoreRerecording.cpp StringUtil cleanup. Nothing seems broken. 2010-11-10 04:12:31 +00:00
CoreTiming.cpp Added Wii disc speed emulation 2010-10-15 21:46:51 +00:00
CoreTiming.h When the new FIFO is being attached We make sure there wont be SetFinish event pending if so reset this. This protection fix Eternal Darkness booting, because the second SetFinish event when it is booting seems invalid or has a bug and hang the game. 2010-07-28 02:57:17 +00:00
DolLoader.h Code cleanups, warning fixes 2010-04-11 11:16:57 +00:00
GeckoCode.cpp Gecko code: Fixed the thread-safe problem reported in r6227. 2010-09-27 01:18:25 +00:00
GeckoCode.h Fixed the build error in r6227. 2010-09-26 06:58:21 +00:00
GeckoCodeConfig.cpp Added a button to the "Gecko Codes" panel to download/parse codes from geckocodes.org. Codes that require modifiers (the XXXX business) will still not work properly, though they should load/save fine. A few more code types should work now. (All non-ASM type codes should at least attempt to run :p) Hacked a param into IniFile::GetLines to disable removal of text after # chars, so codes with # in the name/notes should load fine. 2010-07-23 05:22:12 +00:00
GeckoCodeConfig.h Port to *BSD. It runs but isn't terribly useful without Cg. 2010-07-22 03:29:35 +00:00
Host.h Re-add the show FPS/VPS speed information in the window title when not rendering to main. 2010-04-15 20:58:34 +00:00
LuaInterface.cpp Added Wii disc speed emulation 2010-10-15 21:46:51 +00:00
LuaInterface.h Hg: 2010-06-09 01:37:08 +00:00
MemTools.cpp Make Cg conditional on those platforms for which it is available. 2010-07-24 10:24:16 +00:00
MemTools.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
OnFrame.cpp Added support for recording multiple GameCube controllers at once. 2010-09-06 21:41:01 +00:00
OnFrame.h Added support for recording multiple GameCube controllers at once. 2010-09-06 21:41:01 +00:00
PatchEngine.cpp StringUtil cleanup. Nothing seems broken. 2010-11-10 04:12:31 +00:00
PatchEngine.h Fixed a bug in JIT/JITIL. The size_of_merged_addresses variable was being used before it was initialised in certain cases (Rogue Leader). 2010-10-02 02:04:44 +00:00
PluginManager.cpp Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes) 2010-10-12 19:42:29 +00:00
PluginManager.h Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes) 2010-10-12 19:42:29 +00:00
SConscript Allow building without bluetooth support. 2010-10-12 23:39:16 +00:00
State.cpp Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes) 2010-10-12 19:42:29 +00:00
State.h possible savestate memory leak fix in DoBuffer 2010-04-17 21:02:03 +00:00
stdafx.cpp Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
stdafx.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
Tracer.cpp Random fixes and cleanups 2010-04-08 16:59:35 +00:00
Tracer.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
VolumeHandler.cpp Random fixes and cleanups 2010-04-08 16:59:35 +00:00
VolumeHandler.h Random fixes and cleanups 2010-04-08 16:59:35 +00:00