dolphin/Source/Core/VideoBackends/OGL
CarlKenner 4768d0f0a8 This fixes stereoscopic 3D with XFB enabled, for example in the intro in Animal Crossing GameCube NTSC.
The maths appears to give crazy impossible answers without this fix, but the cause is all the ints being "promoted" to unsigned because of the single unsigned division at the end.
2015-01-20 03:42:58 +10:30
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GLExtensions Work around broken Android garbage. 2014-12-20 15:15:57 -06:00
GLInterface Fix indentation 2015-01-07 21:51:47 +01:00
BoundingBox.cpp OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
BoundingBox.h OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
CMakeLists.txt CMake: simplify some expressions 2015-01-03 13:17:57 +01:00
FramebufferManager.cpp FramebufferManager: Remove unnecessary sampler declaration. 2015-01-09 14:53:56 +01:00
FramebufferManager.h FramebufferManagerBase: Remove obsolete parameters. 2014-12-25 00:58:16 +01:00
GLInterfaceBase.h Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
GLUtil.cpp OGL: Attempt a larger buffer to workaround 7946. 2014-12-16 22:20:45 -08:00
GLUtil.h OGL: Move attributeless VAO creation to Init. 2014-12-11 01:00:37 -08:00
main.cpp TexCache: rewrite level calculation 2015-01-11 22:23:35 +01:00
main.h Move GLInterface around to remove VideoBackends dependency on DolphinWX 2014-08-02 09:34:39 -07:00
NativeVertexFormat.cpp OGL: Add static to a function in NativeVertexFormat 2014-08-15 14:16:04 -04:00
OGL.vcxproj OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
OGL.vcxproj.filters OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
PerfQuery.cpp Move GLInterface around to remove VideoBackends dependency on DolphinWX 2014-08-02 09:34:39 -07:00
PerfQuery.h Add missing includes where headers depend on other headers having been included first. 2014-10-21 21:22:16 -04:00
PostProcessing.cpp PostProcessing: Mark all shaders constant. 2015-01-02 20:03:20 +01:00
PostProcessing.h PostProcessing: Invalidate shader when anaglyph stereoscopy is toggled. 2014-11-23 14:27:40 +01:00
ProgramShaderCache.cpp VideoCommon: Make IsPassthrough() a function of the ShaderUid. 2014-12-19 14:10:53 +01:00
ProgramShaderCache.h GeometryShaderGen: Pass the primitive type and always run the generator regardless of stereoscopy. 2014-12-14 21:23:20 +01:00
RasterFont.cpp OGL: draw shadows within rasterfont itself 2014-12-20 13:31:41 +01:00
RasterFont.h OGL: draw shadows within rasterfont itself 2014-12-20 13:31:41 +01:00
Render.cpp This fixes stereoscopic 3D with XFB enabled, for example in the intro in Animal Crossing GameCube NTSC. 2015-01-20 03:42:58 +10:30
Render.h OGL: disable driver warnings fetch 2014-12-28 22:31:24 +01:00
SamplerCache.cpp Remove another auto .. -> declaration. 2014-10-14 01:10:35 -04:00
SamplerCache.h Fix more header sorting issues in VideoBackends/ (now check-includes clean). 2014-02-20 01:01:11 +01:00
StreamBuffer.cpp Rename Log2 and add IsPow2 to MathUtils for future use 2014-09-08 20:15:45 -07:00
StreamBuffer.h OGL: Fix brace and body placements 2014-08-15 14:12:29 -04:00
TextureCache.cpp TexCache: merge texture and rendertarget factory function 2015-01-18 19:47:48 +01:00
TextureCache.h TexCache: merge texture and rendertarget factory function 2015-01-18 19:47:48 +01:00
TextureConverter.cpp OGL: Ensure a VAO is bound for all attributeless. 2014-12-11 09:42:49 -08:00
TextureConverter.h Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00
VertexManager.cpp VertexManager: Disable culling for lines and points. 2014-12-18 00:36:47 +01:00
VertexManager.h Add missing includes where headers depend on other headers having been included first. 2014-10-21 21:22:16 -04:00
VideoBackend.h Core: Remove UpdateFPSDisplay 2014-08-19 10:05:58 -04:00