dolphin/Source/Core/Common/Src
nitsuja c68c8c388c made savestate loads less fragile by adding some markers and rolling back on a mismatch.
This should make it so if you try to load an incompatible save, it simply doesn't load, instead of crashing dolphin. (I can't guarantee no crash but it's much less likely now)
2011-12-18 00:22:06 -08:00
..
Crypto
ABI.cpp
ABI.h
Atomic_GCC.h
Atomic_Win32.h
Atomic.h
BreakPoints.cpp
BreakPoints.h
CDUtils.cpp
CDUtils.h
ChunkFile.h made savestate loads less fragile by adding some markers and rolling back on a mismatch. 2011-12-18 00:22:06 -08:00
ColorUtil.cpp
ColorUtil.h
Common.h add portaudio headers and windows static libs to Externals, enable by default in windows build. 2011-10-03 23:45:59 -07:00
CommonFuncs.h Allow modifying main ram size at compile time by changing Memory::REALRAM_SIZE. 2011-11-27 19:52:05 -08:00
CommonPaths.h Adds the option to change the path to the wii nand root 2011-05-24 19:12:18 +00:00
CommonTypes.h
ConsoleListener.cpp
ConsoleListener.h
CPUDetect.cpp For CPUID, save EBX on the stack instead of in a register. 2011-12-12 02:14:56 +01:00
CPUDetect.h
DebugInterface.h
ExtendedTrace.cpp
ExtendedTrace.h
FifoQueue.h
FileSearch.cpp
FileSearch.h
FileUtil.cpp Windows: Sets the cwd to the folder that dolphin.exe resides in. 2011-06-11 20:45:09 +00:00
FileUtil.h Windows: Sets the cwd to the folder that dolphin.exe resides in. 2011-06-11 20:45:09 +00:00
FixedSizeQueue.h
Hash.cpp
Hash.h
IniFile.cpp
IniFile.h
LinearDiskCache.h Bump disk cache version. 2011-09-29 22:55:28 +02:00
Log.h
LogManager.cpp
LogManager.h
MathUtil.cpp some code cleanup i have left in my folder :) 2011-05-25 18:14:29 +00:00
MathUtil.h some code cleanup i have left in my folder :) 2011-05-25 18:14:29 +00:00
MemArena.cpp
MemArena.h
MemoryUtil.cpp Avoid virtual memory range collision between JIT and emulated RAM. 2011-11-30 00:37:57 +01:00
MemoryUtil.h
Misc.cpp
MsgHandler.cpp Improve the shader UID debugging stuff and merge it to VideoCommon, effectively enabling it in D3D9 and D3D11 as well. 2011-09-09 00:32:04 +02:00
MsgHandler.h Oops. Forgot to add the CriticalAlert definitions for windows. 2011-07-15 16:50:54 +00:00
NandPaths.cpp NAND:Consolidate Wad/Directory loading in CNANDContentLoader to one function 2011-05-09 05:47:29 +00:00
NandPaths.h NAND:Consolidate Wad/Directory loading in CNANDContentLoader to one function 2011-05-09 05:47:29 +00:00
SDCardUtil.cpp
SDCardUtil.h
Setup.h
stdafx.cpp
stdafx.h
StdConditionVariable.h
StdMutex.h
StdThread.h
StringUtil.cpp Fixed range check on TryParse() for u32, again. 2011-12-13 02:08:34 +01:00
StringUtil.h
SymbolDB.cpp
SymbolDB.h
SysConf.cpp Adds the option to change the path to the wii nand root 2011-05-24 19:12:18 +00:00
SysConf.h Adds the option to change the path to the wii nand root 2011-05-24 19:12:18 +00:00
Thread.cpp
Thread.h
Thunk.cpp
Thunk.h
Timer.cpp
Timer.h
Version.cpp fix build issue with intel compiler and fix some unsafe string usages, patch by FilthyMonkey 2011-10-01 21:31:43 -05:00
VideoBackendBase.cpp
VideoBackendBase.h
x64Analyzer.cpp
x64Analyzer.h
x64Emitter.cpp JIT: Add support for memory accesses with scaled index register but without base register 2011-06-29 22:40:01 +00:00
x64Emitter.h JIT: Use RAX instead of INVALID_REG for offsetOrBaseReg in MScaled 2011-06-30 19:17:53 +00:00