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This could happen because the vertex memory was already committed, if a uniform buffer allocation failed and caused a command buffer to be executed, it would be associated with the previous command buffer rather than the buffer containing the draw that consumed these vertices. |
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| .. | ||
| AudioCommon | ||
| Common | ||
| Core | ||
| DiscIO | ||
| DolphinQt2 | ||
| DolphinWX | ||
| InputCommon | ||
| UICommon | ||
| VideoBackends | ||
| VideoCommon | ||
| CMakeLists.txt | ||