dolphin/Source/Core/Core/Src
2013-03-31 01:55:41 +01:00
..
Boot Remove HLE_IPC_CreateVirtualFATFilesystem as it no longer takes 3 minutes to LLE like the comment says. 2013-03-04 02:39:05 -06:00
Debugger Function definition was not updated. 2012-12-24 00:00:25 +13:00
DSP Removed some redundant code introduced in the last commit. 2013-03-29 00:53:30 +11:00
FifoPlayer Revert my dual-core fix for FifoPlayer. Apparently it breaks more than it fixes. 2013-01-19 22:36:05 +01:00
HLE Merge branch 'ES_LAUNCH' 2013-01-16 20:22:29 +11:00
HW Initialize the AX Thread after the sync objects are initialized 2013-03-31 01:55:41 +01:00
IPC_HLE Revert "Don't open/close file for every file operation." as it was crashing PokePark in Windows builds. 2013-03-27 13:06:15 +11:00
PowerPC Readded the tracking of the FIFO Writes. 2013-03-28 19:36:37 +11:00
ActionReplay.cpp Enhance an error message. 2013-01-13 17:52:32 -06:00
ActionReplay.h
ARDecrypt.cpp
ARDecrypt.h
ArmMemTools.cpp ARM Support without GLSL 2013-02-26 13:49:00 -06:00
BootManager.cpp Added preliminary support to synchronise the timing of the CPU and GPU threads. A new option has been added to the game properties for this purpose. This option may help with random freezes in Dual Core mode. 2013-02-16 12:51:09 +11:00
BootManager.h
ConfigManager.cpp Merge branch 'FIFO-BP' 2013-03-12 19:47:59 +11:00
ConfigManager.h ARM Support without GLSL 2013-02-26 13:49:00 -06:00
Console.cpp Fix "Core" to build with "Unicode". 2013-02-27 20:30:57 -06:00
Console.h
Core.cpp Disable Vsync while holding tab to disable the frame limit, and allow toggling vsync while emulation is running in OGL. 2013-03-18 20:42:18 -04:00
Core.h Disable Vsync while holding tab to disable the frame limit, and allow toggling vsync while emulation is running in OGL. 2013-03-18 20:42:18 -04:00
CoreParameter.cpp Added preliminary support to synchronise the timing of the CPU and GPU threads. A new option has been added to the game properties for this purpose. This option may help with random freezes in Dual Core mode. 2013-02-16 12:51:09 +11:00
CoreParameter.h Added preliminary support to synchronise the timing of the CPU and GPU threads. A new option has been added to the game properties for this purpose. This option may help with random freezes in Dual Core mode. 2013-02-16 12:51:09 +11:00
CoreTiming.cpp Forced the exception check only for ARAM DMA transfers. 2013-03-26 08:23:20 +11:00
CoreTiming.h Forced the exception check only for ARAM DMA transfers. 2013-03-26 08:23:20 +11:00
DolLoader.h
DSPEmulator.cpp Move DSP settings to dolphin.ini 2013-01-16 20:17:44 -05:00
DSPEmulator.h made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too. 2012-05-26 13:09:38 +10:00
GeckoCode.cpp Fix the majority of the compiler warnings unearthed by the addition of 2013-01-29 23:24:51 -06:00
GeckoCode.h Added a note to try the native code handler in the error message window. 2012-01-03 01:24:16 -05:00
GeckoCodeConfig.cpp Clean up gcc/g++ compiler warnings that have accumulated. 2012-12-10 00:40:28 -06:00
GeckoCodeConfig.h Added a note to try the native code handler in the error message window. 2012-01-03 01:24:16 -05:00
Host.h
MemTools.h
Movie.cpp Dolphin needs to be restarted before playing back a wiimote movie, so let's suggest that instead of giving an unhelpful error message. 2013-03-09 02:44:24 -05:00
Movie.h Save git hash to .dtm header. 2013-01-01 16:34:07 -05:00
NetPlay.cpp Added preliminary GameCube Steering Wheel emulation via a PC Force Feedback Steering Wheel. 2012-12-30 13:41:48 +11:00
NetPlay.h Eliminate some netplay gamelist ugliness. 2013-03-03 17:56:40 -06:00
NetPlayClient.cpp Revert "mem_fun -> mem_fn." 2013-01-23 23:38:49 -05:00
NetPlayServer.cpp Revert "mem_fun -> mem_fn." 2013-01-23 23:38:49 -05:00
PatchEngine.cpp Changed the Gecko code handling to the native code handler. This provides full compatibility with all Gecko codes. 2012-01-03 01:24:14 -05:00
PatchEngine.h
State.cpp Eliminate some baseless restrictions in PointerWrap, mainly vector<string> not working. 2013-03-02 03:32:30 -06:00
State.h made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too. 2012-05-26 13:09:38 +10:00
stdafx.cpp
stdafx.h
Tracer.cpp
Tracer.h
VolumeHandler.cpp
VolumeHandler.h
x64MemTools.cpp ARM Support without GLSL 2013-02-26 13:49:00 -06:00