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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
35 lines
586 B
C++
35 lines
586 B
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// See CPP file for comments.
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#pragma once
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#include "Common/CommonTypes.h"
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class PointerWrap;
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namespace MMIO
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{
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class Mapping;
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}
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namespace AudioInterface
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{
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void Init();
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void Shutdown();
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void DoState(PointerWrap& p);
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bool IsPlaying();
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void RegisterMMIO(MMIO::Mapping* mmio, u32 base);
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// Get the audio rates (48000 or 32000 only)
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u32 GetAIDSampleRate();
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u32 GetAISSampleRate();
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u32 Get32KHzSampleRate();
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u32 Get48KHzSampleRate();
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void GenerateAISInterrupt();
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} // namespace AudioInterface
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