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Verify a touchpad is present before polling it for input. Without this check the Debug log is spammed with the message "error: Parameter 'touchpad' is invalid" if you have a controller without a touchpad. One would think every touchpad supports at least 1 finger, but in case there's some weird edge case check the finger count to be sure. |
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|---|---|---|
| .. | ||
| Android | ||
| DInput | ||
| DualShockUDPClient | ||
| evdev | ||
| ForceFeedback | ||
| Pipes | ||
| Quartz | ||
| SDL | ||
| SteamDeck | ||
| Touch | ||
| WGInput | ||
| Wiimote | ||
| Win32 | ||
| XInput | ||
| Xlib | ||
| ControllerInterface.cpp | ||
| ControllerInterface.h | ||
| CoreDevice.cpp | ||
| CoreDevice.h | ||
| InputBackend.cpp | ||
| InputBackend.h | ||
| MappingCommon.cpp | ||
| MappingCommon.h | ||