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The old way was to use big switch/case statements based on a type of buffer. The new one is to use inheritance. This change prohibits us to change the buffer type while running, but I doubt we'll ever do so. Performance should also be a bit better. Also a nice cleanup. Added some comments about this different kind of buffers. |
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| D3D | ||
| OGL | ||
| Software | ||
| CMakeLists.txt | ||