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Tries as hard as possible to push carry-using operations (like addc and adde) next to each other. Refactor the instruction reordering to be more flexible and allow multiple passes. 353 -> 192 x86 instructions on a carry-heavy code block in Pokemon Puzzle. 12% faster overall in Pokemon Puzzle; probably less in typical games (Virtual Console games seem to be carry-heavy for some reason; maybe a different compiler?) |
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| .. | ||
| AudioCommon | ||
| Common | ||
| Core | ||
| DiscIO | ||
| DolphinWX | ||
| InputCommon | ||
| VideoBackends | ||
| VideoCommon | ||
| CMakeLists.txt | ||