dolphin/Source/Core/VideoBackends/D3D
Stenzek 3493d738ca D3D/Vulkan: Fix incorrect clamp in EFB RAM copy
This could cause darker-than-expected EFB copies if clamping was not
enabled, and the user forced EFB copies to RAM only.
2018-05-11 00:32:39 +10:00
..
BoundingBox.cpp
BoundingBox.h
CMakeLists.txt D3D/CMakeLists: Migrate off add_dolphin_library 2018-04-02 08:15:22 -04:00
D3D.vcxproj
D3D.vcxproj.filters
D3DBase.cpp
D3DBase.h Reformat all the things! 2018-04-12 21:28:39 +02:00
D3DBlob.cpp
D3DBlob.h
D3DShader.cpp
D3DShader.h
D3DState.cpp Common: Move BitSet helper functions into the Common namespace 2018-04-23 00:13:55 -04:00
D3DState.h
D3DTexture.cpp
D3DTexture.h
D3DUtil.cpp D3D: Drop gamma parameter from util draw helper 2018-05-02 21:58:56 +10:00
D3DUtil.h D3D: Drop gamma parameter from util draw helper 2018-05-02 21:58:56 +10:00
DXPipeline.cpp Assert: Uppercase assertion macros 2018-03-14 22:03:12 -04:00
DXPipeline.h
DXShader.cpp Assert: Remove unused parameter from DEBUG_ASSERT 2018-03-16 13:01:11 -04:00
DXShader.h
DXTexture.cpp D3D: Drop gamma parameter from util draw helper 2018-05-02 21:58:56 +10:00
DXTexture.h
FramebufferManager.cpp
FramebufferManager.h
GeometryShaderCache.cpp D3D: Drop gamma parameter from util draw helper 2018-05-02 21:58:56 +10:00
GeometryShaderCache.h
main.cpp OGL: Re-implement async shader compiling 2018-03-10 15:56:34 +10:00
NativeVertexFormat.cpp Reformat all the things! 2018-04-12 21:28:39 +02:00
PerfQuery.cpp
PerfQuery.h
PixelShaderCache.cpp
PixelShaderCache.h
PSTextureEncoder.cpp D3D/Vulkan: Fix incorrect clamp in EFB RAM copy 2018-05-11 00:32:39 +10:00
PSTextureEncoder.h Implement EFB copy filter and gamma in hardware backends 2018-04-29 19:05:20 +10:00
Render.cpp D3D: Drop gamma parameter from util draw helper 2018-05-02 21:58:56 +10:00
Render.h Implement EFB copy filter and gamma in hardware backends 2018-04-29 19:05:20 +10:00
TextureCache.cpp Implement EFB copy filter and gamma in hardware backends 2018-04-29 19:05:20 +10:00
TextureCache.h Implement EFB copy filter and gamma in hardware backends 2018-04-29 19:05:20 +10:00
VertexManager.cpp D3D: Fix broken bounding box 2018-03-17 00:20:43 +10:00
VertexManager.h Reformat all the things! 2018-04-12 21:28:39 +02:00
VertexShaderCache.cpp D3D: Drop gamma parameter from util draw helper 2018-05-02 21:58:56 +10:00
VertexShaderCache.h
VideoBackend.h