dolphin/Source
Léo Lam 568428ca67
HLE: Do not clobber 0x1800-0x3000 when using MIOS to fix IPL crash
MIOS puts patch data in low MEM1 (0x1800-0x3000) for its own use.
Overwriting data in this range can cause the IPL to crash when
launching games that get patched by MIOS.
See https://bugs.dolphin-emu.org/issues/11952 for more info.

Not applying the Gecko HLE patches means that Gecko codes will not work
under MIOS, but this is better than the alternative of having specific
games crash.
2021-04-22 21:50:05 +02:00
..
Android Merge pull request #9653 from JosJuice/android-import-nand 2021-04-19 21:57:40 +02:00
Core HLE: Do not clobber 0x1800-0x3000 when using MIOS to fix IPL crash 2021-04-22 21:50:05 +02:00
DSPSpy
DSPTool Set console's default language/country/region based on computer settings 2021-03-27 10:05:26 +01:00
PCH Fix PCH when building with CMake + Ninja + MSVC on Windows 2021-04-17 17:48:47 +02:00
UnitTests UnitTests: Use MathUtil::SaturatingCast to avoid UB 2021-04-06 23:27:23 +02:00
VSProps msbuild: re-enable HAS_OPENGL and HAS_VULKAN 2021-01-27 19:10:53 -08:00
.clang-format
CMakeLists.txt CMake: Build with -std:c++latest for MSVC 2021-03-03 23:44:35 +01:00
dolphin-emu.sln msbuild: bundle all dolphin "core" code into single library 2021-01-27 14:29:49 -08:00