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On D3D, we read from the depth buffer using the format DXGI_FORMAT_R24_UNORM_X8_TYPELESS (essentially, the "r" component contains the depth, and the other components contain nothing). |
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| .. | ||
| AudioCommon | ||
| Common | ||
| Core | ||
| DiscIO | ||
| DolphinQt | ||
| DolphinWX | ||
| InputCommon | ||
| UICommon | ||
| VideoBackends | ||
| VideoCommon | ||
| CMakeLists.txt | ||