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I think this is all thats needed to fix problematic games. This is untested since I don't have Dolphin setup yet :/ Set 'jo.fpAccurateFcmp' to 'false' to test. p.s. Yes its my first commit, and yes I'm drunk lol Note to Devs: The sNaN flag logic isn't implemented yet (and qNaN for fcmpo isn't either); I don't think games are going to be picky about that, but I might implement it later if games are still complaining (when I'm sober... xD) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3970 8ced0084-cf51-0410-be5f-012b33b47a6e |
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| .. | ||
| Core | ||
| Dolphin.xcodeproj | ||
| DSPSpy | ||
| DSPTool | ||
| Plugins | ||
| PluginSpecs | ||
| TestSuite | ||
| UnitTests | ||
| Dolphin.sln | ||
| DolphinProj.xcconfig | ||
| DolphinTarget.xcconfig | ||