dolphin/Source/Core/Core/ConfigLoaders/IsSettingSaveable.cpp
LillyJadeKatrin df38573ff6
Added AchievementSettingsWidget
AchievementSettingsWidget is a dialog widget in AchievementsWindow for handling RetroAchievements settings in the user interface. This class contains the physical layout, widget connections, load/save functions and button responses. AchievementsWindow now has a tabbed list that this is inserted into; other tabs will be in a later pull request.
2023-06-02 01:53:19 +02:00

60 lines
1.8 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "Core/ConfigLoaders/IsSettingSaveable.h"
#include <algorithm>
#include <vector>
#include "Common/Config/Config.h"
#include "Core/Config/AchievementSettings.h"
#include "Core/Config/GraphicsSettings.h"
#include "Core/Config/MainSettings.h"
#include "Core/Config/UISettings.h"
#include "Core/Config/WiimoteSettings.h"
namespace ConfigLoaders
{
bool IsSettingSaveable(const Config::Location& config_location)
{
for (Config::System system :
{Config::System::SYSCONF, Config::System::GFX, Config::System::DualShockUDPClient,
Config::System::Logger, Config::System::FreeLook, Config::System::Main,
Config::System::GameSettingsOnly})
{
if (config_location.system == system)
return true;
}
static const auto s_setting_saveable = {
// UI.General
&Config::MAIN_USE_DISCORD_PRESENCE.GetLocation(),
// Wiimote
&Config::WIIMOTE_1_SOURCE.GetLocation(),
&Config::WIIMOTE_2_SOURCE.GetLocation(),
&Config::WIIMOTE_3_SOURCE.GetLocation(),
&Config::WIIMOTE_4_SOURCE.GetLocation(),
&Config::WIIMOTE_BB_SOURCE.GetLocation(),
// Achievements
&Config::RA_ENABLED.GetLocation(),
&Config::RA_USERNAME.GetLocation(),
&Config::RA_API_TOKEN.GetLocation(),
&Config::RA_ACHIEVEMENTS_ENABLED.GetLocation(),
&Config::RA_LEADERBOARDS_ENABLED.GetLocation(),
&Config::RA_RICH_PRESENCE_ENABLED.GetLocation(),
&Config::RA_UNOFFICIAL_ENABLED.GetLocation(),
&Config::RA_ENCORE_ENABLED.GetLocation(),
};
return std::any_of(begin(s_setting_saveable), end(s_setting_saveable),
[&config_location](const Config::Location* location) {
return *location == config_location;
});
}
} // namespace ConfigLoaders