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BoundingBox.cpp
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videoconfig: add BBoxPreferStencilImplementation
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2017-03-15 17:41:33 -07:00 |
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BoundingBox.h
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OGL: only create stencil buffer when needed
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2017-03-15 17:41:33 -07:00 |
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CMakeLists.txt
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Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
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2017-06-13 00:41:51 -05:00 |
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FramebufferManager.cpp
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Add support for hybrid XFB
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2017-11-17 19:47:56 -06:00 |
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FramebufferManager.h
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Add support for hybrid XFB
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2017-11-17 19:47:56 -06:00 |
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GPUTimer.h
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OGL: Add GPUTimer class for measuring execution time of a draw/dispatch
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2017-04-01 12:32:57 +10:00 |
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main.cpp
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Add support for hybrid XFB
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2017-11-17 19:47:56 -06:00 |
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NativeVertexFormat.cpp
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OGL/VertexManager: Make vertex and index buffer handles private
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2017-09-02 20:51:54 -04:00 |
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OGL.vcxproj
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Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
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2017-06-13 00:41:51 -05:00 |
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OGL.vcxproj.filters
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Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
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2017-06-13 00:41:51 -05:00 |
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OGLTexture.cpp
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Support frame and video dumping from VideoCommon
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2017-11-17 22:11:23 -06:00 |
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OGLTexture.h
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Support frame and video dumping from VideoCommon
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2017-11-17 22:11:23 -06:00 |
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PerfQuery.cpp
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PerfQuery.h
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PostProcessing.cpp
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Add support for hybrid XFB
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2017-11-17 19:47:56 -06:00 |
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PostProcessing.h
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VideoCommon: Move the blit methods to the backend class
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2017-04-25 14:25:41 +10:00 |
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ProgramShaderCache.cpp
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VideoBackends: Move SamplerState to common
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2017-09-11 20:01:54 +10:00 |
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ProgramShaderCache.h
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Renderer: Move cull mode to a rasterization state object
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2017-09-11 20:01:45 +10:00 |
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RasterFont.cpp
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ShaderGen: Use consistent variable names for texture coordinates
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2017-07-30 17:43:59 +10:00 |
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RasterFont.h
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Render.cpp
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Add ability to dump xfb copies to texture for debugging purposes
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2017-11-17 22:11:28 -06:00 |
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Render.h
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Support frame and video dumping from VideoCommon
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2017-11-17 22:11:23 -06:00 |
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SamplerCache.cpp
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Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient.
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2017-10-27 00:45:20 -07:00 |
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SamplerCache.h
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VideoBackends: Move SamplerState to common
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2017-09-11 20:01:54 +10:00 |
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StreamBuffer.cpp
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StreamBuffer: Don't wait on fences twice when reserve > commit
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2017-09-09 13:26:30 +10:00 |
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StreamBuffer.h
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ShaderGenCommon: Remove unnecessary includes
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2017-02-01 12:19:55 -05:00 |
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TextureCache.cpp
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TextureCache: don't create texture decoding resources if not enabled
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2017-10-21 23:06:44 -07:00 |
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TextureCache.h
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OGL/TextureCache: use std::array for the palette shader array
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2017-09-17 02:34:02 -04:00 |
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TextureConverter.cpp
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Fix incorrect handling of auto IR
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2017-11-03 16:04:46 +01:00 |
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TextureConverter.h
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Video: Clearly separate Texture and EFB Copy formats
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2017-08-03 18:35:29 -07:00 |
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VertexManager.cpp
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Renderer: Move cull mode to a rasterization state object
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2017-09-11 20:01:45 +10:00 |
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VertexManager.h
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OGL/VertexManager: Make vertex and index buffer handles private
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2017-09-02 20:51:54 -04:00 |
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VideoBackend.h
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VideoBackends: Move max texture size to VideoConfig
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2017-03-10 00:04:13 +10:00 |