dolphin/Source/Core/VideoBackends/OGL
Ryan Houdek ce059769f6 Merge pull request #1439 from Armada651/ogl-stereo-3d
OGL: Stereoscopic 3D Support
2014-11-28 11:45:38 -06:00
..
GLExtensions Adds support for OpenGL ES draw_elements_base_vertex. 2014-11-21 18:57:32 -06:00
GLInterface VideoOGL: Move X11 wxWidgets utilities to DolphinWX 2014-11-24 21:15:52 -05:00
BoundingBox.cpp
BoundingBox.h
CMakeLists.txt VideoOGL: Move X11 wxWidgets utilities to DolphinWX 2014-11-24 21:15:52 -05:00
FramebufferManager.cpp TextureCache: Ensure that all render target textures have as many layers as the frame buffer. 2014-11-23 14:27:40 +01:00
FramebufferManager.h TextureCache: Ensure that all render target textures have as many layers as the frame buffer. 2014-11-23 14:27:40 +01:00
GLInterfaceBase.h
GLUtil.cpp
GLUtil.h
main.cpp VideoConfig: Limit the Stereo 3D option to the OpenGL backend. 2014-11-23 14:27:38 +01:00
main.h
NativeVertexFormat.cpp
OGL.vcxproj
OGL.vcxproj.filters
PerfQuery.cpp
PerfQuery.h
PostProcessing.cpp PostProcessing: Invalidate shader when anaglyph stereoscopy is toggled. 2014-11-23 14:27:40 +01:00
PostProcessing.h PostProcessing: Invalidate shader when anaglyph stereoscopy is toggled. 2014-11-23 14:27:40 +01:00
ProgramShaderCache.cpp ProgramShaderCache: Abort shader compilation if geometry shader failed to compile. 2014-11-23 14:27:40 +01:00
ProgramShaderCache.h Merge pull request #1439 from Armada651/ogl-stereo-3d 2014-11-28 11:45:38 -06:00
RasterFont.cpp
RasterFont.h
Render.cpp Merge pull request #1439 from Armada651/ogl-stereo-3d 2014-11-28 11:45:38 -06:00
Render.h GeometryShaderGen: Support stereoscopy on GPUs without support for instancing. 2014-11-23 14:26:56 +01:00
SamplerCache.cpp
SamplerCache.h
StreamBuffer.cpp
StreamBuffer.h
TextureCache.cpp GeometryShader: Don't read from output variables 2014-11-23 14:30:12 +01:00
TextureCache.h TextureCache: Recompile EFB2Tex shaders when stereo 3D is toggled. 2014-11-23 14:27:40 +01:00
TextureConverter.cpp Merge pull request #1439 from Armada651/ogl-stereo-3d 2014-11-28 11:45:38 -06:00
TextureConverter.h
VertexManager.cpp OGL: fix buffer destruction 2014-11-18 23:13:06 +01:00
VertexManager.h
VideoBackend.h