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dolphin
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Source
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Core
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VideoBackends
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OGL
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Ryan Houdek
ce059769f6
Merge pull request
#1439
from Armada651/ogl-stereo-3d
...
OGL: Stereoscopic 3D Support
2014-11-28 11:45:38 -06:00
..
GLExtensions
Adds support for OpenGL ES draw_elements_base_vertex.
2014-11-21 18:57:32 -06:00
GLInterface
VideoOGL: Move X11 wxWidgets utilities to DolphinWX
2014-11-24 21:15:52 -05:00
BoundingBox.cpp
BoundingBox.h
CMakeLists.txt
VideoOGL: Move X11 wxWidgets utilities to DolphinWX
2014-11-24 21:15:52 -05:00
FramebufferManager.cpp
TextureCache: Ensure that all render target textures have as many layers as the frame buffer.
2014-11-23 14:27:40 +01:00
FramebufferManager.h
TextureCache: Ensure that all render target textures have as many layers as the frame buffer.
2014-11-23 14:27:40 +01:00
GLInterfaceBase.h
GLUtil.cpp
GLUtil.h
main.cpp
VideoConfig: Limit the Stereo 3D option to the OpenGL backend.
2014-11-23 14:27:38 +01:00
main.h
NativeVertexFormat.cpp
OGL.vcxproj
OGL.vcxproj.filters
PerfQuery.cpp
PerfQuery.h
PostProcessing.cpp
PostProcessing: Invalidate shader when anaglyph stereoscopy is toggled.
2014-11-23 14:27:40 +01:00
PostProcessing.h
PostProcessing: Invalidate shader when anaglyph stereoscopy is toggled.
2014-11-23 14:27:40 +01:00
ProgramShaderCache.cpp
ProgramShaderCache: Abort shader compilation if geometry shader failed to compile.
2014-11-23 14:27:40 +01:00
ProgramShaderCache.h
Merge pull request
#1439
from Armada651/ogl-stereo-3d
2014-11-28 11:45:38 -06:00
RasterFont.cpp
RasterFont.h
Render.cpp
Merge pull request
#1439
from Armada651/ogl-stereo-3d
2014-11-28 11:45:38 -06:00
Render.h
GeometryShaderGen: Support stereoscopy on GPUs without support for instancing.
2014-11-23 14:26:56 +01:00
SamplerCache.cpp
SamplerCache.h
StreamBuffer.cpp
StreamBuffer.h
TextureCache.cpp
GeometryShader: Don't read from output variables
2014-11-23 14:30:12 +01:00
TextureCache.h
TextureCache: Recompile EFB2Tex shaders when stereo 3D is toggled.
2014-11-23 14:27:40 +01:00
TextureConverter.cpp
Merge pull request
#1439
from Armada651/ogl-stereo-3d
2014-11-28 11:45:38 -06:00
TextureConverter.h
VertexManager.cpp
OGL: fix buffer destruction
2014-11-18 23:13:06 +01:00
VertexManager.h
VideoBackend.h