..
OpenCL
Spaces to tabs. Removed a comment.
2012-03-25 13:01:26 +03:00
AVIDump.cpp
fix some clang compilation errors
2012-02-24 14:25:02 -06:00
AVIDump.h
BPFunctions.cpp
Merge some scissor rect related code to VideoCommon.
2011-09-05 22:04:28 +02:00
BPFunctions.h
Merge some scissor rect related code to VideoCommon.
2011-09-05 22:04:28 +02:00
BPMemory.cpp
fix some clang compilation errors
2012-02-24 14:25:02 -06:00
BPMemory.h
Added a check for TMEM overflows while preloading textures. Thanks to NeoBrainX for the tip.
2012-03-25 21:35:57 +11:00
BPStructs.cpp
Added a check for TMEM overflows while preloading textures. Thanks to NeoBrainX for the tip.
2012-03-25 21:35:57 +11:00
BPStructs.h
CommandProcessor.cpp
Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail.
2012-03-18 22:54:58 -03:00
CommandProcessor.h
Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail.
2012-03-18 22:54:58 -03:00
CPMemory.cpp
CPMemory.h
DataReader.h
Debugger.cpp
Various UI and documentation improvements to the GFX debugger.
2011-07-01 20:59:57 +00:00
Debugger.h
DLCache.cpp
A long time since my last commit but i have a lot of work. hope to find some time to fix more things.
2011-05-25 02:05:48 +00:00
DLCache.h
EmuWindow.cpp
fixed a freeze on emu shutdown in windows build
2011-12-19 15:13:26 -08:00
EmuWindow.h
fixed a freeze on emu shutdown in windows build
2011-12-19 15:13:26 -08:00
Fifo.cpp
- I've fixed possibles random hangs in DC mode.
2012-03-08 02:47:55 -03:00
Fifo.h
FramebufferManagerBase.cpp
FramebufferManagerBase.h
HiresTextures.cpp
HiresTextures.h
ImageWrite.cpp
ImageWrite.h
Remove SaveTexture declaration in VideoCommon since it's only actually defined in OpenGL
2012-01-31 19:52:02 +01:00
IndexGenerator.cpp
IndexGenerator.h
LightingShaderGen.cpp
Fix pixel lighting.
2011-09-29 23:32:39 +02:00
LightingShaderGen.h
Fix pixel lighting.
2011-09-29 23:32:39 +02:00
LookUpTables.h
MainBase.cpp
This release still fixed the hangs produced by fifo overflow without sacrifice performance.
2012-03-05 02:40:10 -03:00
MainBase.h
memcpy_amd.cpp
NativeVertexFormat.h
OnScreenDisplay.cpp
OnScreenDisplay.h
OpcodeDecoding.cpp
OpcodeDecoding.h
OpenCL.cpp
OpenCL.h
PixelEngine.cpp
Merged 'FifoBusy' branch. Thanks
2012-03-20 19:37:25 +11:00
PixelEngine.h
This commit fix games hanging because of my prior Revision c2e6fdf09f
2012-03-09 18:58:23 -03:00
PixelShaderGen.cpp
As requested, this is my implementation of zcomploc using a multi-pass algorithm. My apologize to the others devs for committing in the main branch but is the only way to get this tested as soon as possible.
2012-03-27 15:44:58 -03:00
PixelShaderGen.h
As requested, this is my implementation of zcomploc using a multi-pass algorithm. My apologize to the others devs for committing in the main branch but is the only way to get this tested as soon as possible.
2012-03-27 15:44:58 -03:00
PixelShaderManager.cpp
Revert r41bcf657f89d, r3a9fed0ba285, r9adc119e3c2f and re58692653afd (all of them are wrong).
2012-03-24 15:58:44 +01:00
PixelShaderManager.h
Revert r41bcf657f89d, r3a9fed0ba285, r9adc119e3c2f and re58692653afd (all of them are wrong).
2012-03-24 15:58:44 +01:00
RenderBase.cpp
D3D9: Fix texel to pixel mapping when sampling textures properly.
2012-03-24 17:23:03 +01:00
RenderBase.h
As requested, this is my implementation of zcomploc using a multi-pass algorithm. My apologize to the others devs for committing in the main branch but is the only way to get this tested as soon as possible.
2012-03-27 15:44:58 -03:00
Statistics.cpp
Statistics.h
TextureCacheBase.cpp
Fix some regressions from r3b38295cbd08.
2012-03-20 22:36:21 +01:00
TextureCacheBase.h
Implement texture preloading
2012-02-03 21:21:13 +01:00
TextureConversionShader.cpp
just a little cleanup to maintain minimal interfaces
2011-06-10 19:16:09 +00:00
TextureConversionShader.h
TextureDecoder.cpp
TextureDecoder.h
Prepare texture preloading support
2012-02-03 21:20:34 +01:00
VertexLoader_Color.cpp
VertexLoader_Color.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.cpp
Align stack variables on a 16-bytes boundary in SSSE3 functions
2011-10-08 17:36:01 +02:00
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
Align stack variables on a 16-bytes boundary in SSSE3 functions
2011-10-08 17:36:01 +02:00
VertexLoader_TextCoord.h
VertexLoader.cpp
Bounding Box bugfixes.
2011-10-28 21:12:12 +01:00
VertexLoader.h
VertexLoaderManager.cpp
VertexLoaderManager.h
VertexManagerBase.cpp
Fix "Disable Lighting" in D3D9 and D3D11.
2011-04-30 17:34:08 +00:00
VertexManagerBase.h
VertexShaderGen.cpp
D3D9: Fix texel to pixel mapping when sampling textures properly.
2012-03-24 17:23:03 +01:00
VertexShaderGen.h
D3D9: Fix texel to pixel mapping when sampling textures properly.
2012-03-24 17:23:03 +01:00
VertexShaderManager.cpp
D3D9: Fix texel to pixel mapping when sampling textures properly.
2012-03-24 17:23:03 +01:00
VertexShaderManager.h
VideoCommon.h
Added proper Bounding Box support.
2011-10-26 01:19:10 +01:00
VideoConfig.cpp
As requested, this is my implementation of zcomploc using a multi-pass algorithm. My apologize to the others devs for committing in the main branch but is the only way to get this tested as soon as possible.
2012-03-27 15:44:58 -03:00
VideoConfig.h
As requested, this is my implementation of zcomploc using a multi-pass algorithm. My apologize to the others devs for committing in the main branch but is the only way to get this tested as soon as possible.
2012-03-27 15:44:58 -03:00
VideoState.cpp
initialize the uninitialized
2012-01-04 01:36:09 -08:00
VideoState.h
initialize the uninitialized
2012-01-04 01:36:09 -08:00
XFMemory.cpp
XFMemory.h
XFStructs.cpp
Add a call to VertexManager::Flush() when changing TC gen settings
2011-10-01 02:36:03 +02:00
XFStructs.h