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50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
// Copyright 2025 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "VideoCommon/Resources/Resource.h"
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#include "VideoCommon/AbstractTexture.h"
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#include "VideoCommon/Assets/TextureAsset.h"
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namespace VideoCommon
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{
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class TextureAndSamplerResource final : public Resource
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{
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public:
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explicit TextureAndSamplerResource(Resource::ResourceContext resource_context);
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void MarkAsActive() override;
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void MarkAsPending() override;
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class Data
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{
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public:
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AbstractTexture* GetTexture() const { return m_texture.get(); }
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const SamplerState& GetSampler() const { return m_texture_and_sampler_data->sampler; }
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private:
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friend class TextureAndSamplerResource;
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std::shared_ptr<TextureAndSamplerData> m_texture_and_sampler_data;
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std::unique_ptr<AbstractTexture> m_texture;
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TextureConfig m_config;
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};
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const std::shared_ptr<Data>& GetData() const;
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private:
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void ResetData() override;
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TaskComplete CollectPrimaryData() override;
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TaskComplete ProcessData() override;
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void OnUnloadRequested() override;
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// Note: asset cache owns the asset, we access as a reference
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TextureAndSamplerAsset* m_texture_and_sampler_asset = nullptr;
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std::shared_ptr<Data> m_current_data;
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std::shared_ptr<Data> m_load_data;
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};
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} // namespace VideoCommon
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