dolphin/Source/Core/VideoCommon/Resources/TextureDataResource.h

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C++

// Copyright 2025 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "VideoCommon/Resources/Resource.h"
#include "VideoCommon/Assets/CustomTextureData.h"
#include "VideoCommon/Assets/TextureAsset.h"
namespace VideoCommon
{
class TextureDataResource final : public Resource
{
public:
explicit TextureDataResource(Resource::ResourceContext resource_context);
std::shared_ptr<CustomTextureData> GetData() const;
CustomAsset::TimeType GetLoadTime() const;
void MarkAsActive() override;
void MarkAsPending() override;
private:
TaskComplete CollectPrimaryData() override;
// Note: asset cache owns the asset, we access as a reference
TextureAsset* m_texture_asset = nullptr;
std::shared_ptr<CustomTextureData> m_current_texture_data;
CustomAsset::TimeType m_current_time = {};
};
} // namespace VideoCommon