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This noticeably includes GL_ARB_get_program_binary, which was previously thought unsupported on OS X. Well, actually, the OS X implementation is trivial and reports 0 binary formats (as of 10.10; this is hardcoded in GLEngine, by the way), but at least it'll work if it's fixed someday. |
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| D3D | ||
| OGL | ||
| Software | ||
| CMakeLists.txt | ||