dolphin/Source/Core/Core/Src
Shawn Hoffman fc582ea560 revert this for now, i need to read more
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2739 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-23 08:49:17 +00:00
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Boot Change a bunch of project settings to reduce the flood of warnings you get when building in debug mode. Tweak bootup logging a bit. 2009-03-20 22:54:59 +00:00
Debugger Fix DEBUG logging (didn't work!). Shuffle around the log levels to make more sense (now NOTICE is the top one and always on), the rest is ERROR, WARNING, INFO, DEBUG. Fix the log levels of a lot of stuff. Use macros instead of numbers for various log level checks. 2009-03-20 20:52:37 +00:00
HLE Fix DEBUG logging (didn't work!). Shuffle around the log levels to make more sense (now NOTICE is the top one and always on), the rest is ERROR, WARNING, INFO, DEBUG. Fix the log levels of a lot of stuff. Use macros instead of numbers for various log level checks. 2009-03-20 20:52:37 +00:00
HW Added fake registers to Pixel Engine, so the game can read/write to them. This shouldn't really affect anything. 2009-03-21 18:44:01 +00:00
IPC_HLE More log fixing: Write to Window checkbox added, fix some log levels again, clean some code. 2009-03-20 21:23:36 +00:00
PowerPC revert this for now, i need to read more 2009-03-23 08:49:17 +00:00
ActionReplay.cpp nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes 2009-03-18 17:17:58 +00:00
ActionReplay.h Clarified Patch Add/Edit, added AR Add/Edit by slink3 2009-02-20 00:07:35 +00:00
ARDecrypt.cpp Some warning and code cleanup. 2009-01-24 00:45:46 +00:00
ARDecrypt.h Revert r1861 2009-01-16 02:58:34 +00:00
ConfigManager.cpp Improve behavior of the console window on windows. Remove coloring from logwindow for the time being. Now you can use wxGetApp if you #include Main.h, and GetCFrame, etc... 2009-03-20 18:25:36 +00:00
ConfigManager.h Improve behavior of the console window on windows. Remove coloring from logwindow for the time being. Now you can use wxGetApp if you #include Main.h, and GetCFrame, etc... 2009-03-20 18:25:36 +00:00
Console.cpp Fix DEBUG logging (didn't work!). Shuffle around the log levels to make more sense (now NOTICE is the top one and always on), the rest is ERROR, WARNING, INFO, DEBUG. Fix the log levels of a lot of stuff. Use macros instead of numbers for various log level checks. 2009-03-20 20:52:37 +00:00
Console.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
Core.cpp Change a bunch of project settings to reduce the flood of warnings you get when building in debug mode. Tweak bootup logging a bit. 2009-03-20 22:54:59 +00:00
Core.h Working screenshots for everyone! This may not be the 'best' way to implement it but it's the most compatible, working and least mutually exclusive as possible (works with DC too). More coming soon. 2009-02-27 03:56:34 +00:00
CoreParameter.cpp Change a bunch of project settings to reduce the flood of warnings you get when building in debug mode. Tweak bootup logging a bit. 2009-03-20 22:54:59 +00:00
CoreParameter.h Trying to make gameini support some gl options 2009-03-20 11:51:22 +00:00
CoreRerecording.cpp Fix for rerecording build. 2009-03-19 21:18:26 +00:00
CoreTiming.cpp More log cleanup. Commented the old macros in Log.h, uncomment it if there are any problems. 2009-03-02 11:43:38 +00:00
CoreTiming.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
DolLoader.h rollback 1829. Seriously, WTF? 2009-01-09 00:09:07 +00:00
Host.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
Host.h Core Stop and Start: Added alternative separate thread timer/loop based waiting, instead of same thread loop waiting. You can try it with the SETUP_TIMER_WAITING option in Setup.h. 2009-02-22 21:16:12 +00:00
MemTools.cpp Move #include <window.h> from all files that include it and common.h to common.h 2009-01-13 04:23:26 +00:00
MemTools.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
PatchEngine.cpp The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup. 2009-02-20 22:04:52 +00:00
PatchEngine.h Workaround for StringFromFormat-under-linux problem, random cleanup. 2008-12-10 22:36:26 +00:00
PluginManager.cpp Clean up OpenGL plugin error handling macros. No longer bother with enabling TEXTURE_2D and TEXTURE_RECTANGLE_ARB - they don't apply when using shaders. Change a PanicAlert when looking for valid plugins into a LOG_WARN. 2009-03-22 11:21:44 +00:00
PluginManager.h nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes 2009-03-18 17:17:58 +00:00
SConscript nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes 2009-03-18 17:17:58 +00:00
State.cpp PadSimple: Added rerecording option in that the input saving counter it saved with the save state and rewinded when a saved state is loaded 2009-02-09 23:12:15 +00:00
State.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
stdafx.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
stdafx.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
Tracer.cpp an attempt to clean up the logging a bit 2009-03-02 01:49:16 +00:00
Tracer.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VolumeHandler.cpp Fix of issue 408, the game still can't boot. 2009-02-22 13:59:06 +00:00
VolumeHandler.h Fix of issue 408, the game still can't boot. 2009-02-22 13:59:06 +00:00