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Boot
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Change a bunch of project settings to reduce the flood of warnings you get when building in debug mode. Tweak bootup logging a bit.
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2009-03-20 22:54:59 +00:00 |
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Debugger
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Fix DEBUG logging (didn't work!). Shuffle around the log levels to make more sense (now NOTICE is the top one and always on), the rest is ERROR, WARNING, INFO, DEBUG. Fix the log levels of a lot of stuff. Use macros instead of numbers for various log level checks.
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2009-03-20 20:52:37 +00:00 |
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HLE
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Fix DEBUG logging (didn't work!). Shuffle around the log levels to make more sense (now NOTICE is the top one and always on), the rest is ERROR, WARNING, INFO, DEBUG. Fix the log levels of a lot of stuff. Use macros instead of numbers for various log level checks.
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2009-03-20 20:52:37 +00:00 |
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HW
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Added fake registers to Pixel Engine, so the game can read/write to them. This shouldn't really affect anything.
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2009-03-21 18:44:01 +00:00 |
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IPC_HLE
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More log fixing: Write to Window checkbox added, fix some log levels again, clean some code.
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2009-03-20 21:23:36 +00:00 |
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PowerPC
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revert this for now, i need to read more
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2009-03-23 08:49:17 +00:00 |
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ActionReplay.cpp
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nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
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2009-03-18 17:17:58 +00:00 |
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ActionReplay.h
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Clarified Patch Add/Edit, added AR Add/Edit by slink3
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2009-02-20 00:07:35 +00:00 |
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ARDecrypt.cpp
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Some warning and code cleanup.
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2009-01-24 00:45:46 +00:00 |
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ARDecrypt.h
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Revert r1861
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2009-01-16 02:58:34 +00:00 |
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ConfigManager.cpp
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Improve behavior of the console window on windows. Remove coloring from logwindow for the time being. Now you can use wxGetApp if you #include Main.h, and GetCFrame, etc...
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2009-03-20 18:25:36 +00:00 |
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ConfigManager.h
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Improve behavior of the console window on windows. Remove coloring from logwindow for the time being. Now you can use wxGetApp if you #include Main.h, and GetCFrame, etc...
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2009-03-20 18:25:36 +00:00 |
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Console.cpp
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Fix DEBUG logging (didn't work!). Shuffle around the log levels to make more sense (now NOTICE is the top one and always on), the rest is ERROR, WARNING, INFO, DEBUG. Fix the log levels of a lot of stuff. Use macros instead of numbers for various log level checks.
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2009-03-20 20:52:37 +00:00 |
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Console.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
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Core.cpp
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Change a bunch of project settings to reduce the flood of warnings you get when building in debug mode. Tweak bootup logging a bit.
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2009-03-20 22:54:59 +00:00 |
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Core.h
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Working screenshots for everyone! This may not be the 'best' way to implement it but it's the most compatible, working and least mutually exclusive as possible (works with DC too). More coming soon.
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2009-02-27 03:56:34 +00:00 |
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CoreParameter.cpp
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Change a bunch of project settings to reduce the flood of warnings you get when building in debug mode. Tweak bootup logging a bit.
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2009-03-20 22:54:59 +00:00 |
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CoreParameter.h
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Trying to make gameini support some gl options
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2009-03-20 11:51:22 +00:00 |
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CoreRerecording.cpp
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Fix for rerecording build.
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2009-03-19 21:18:26 +00:00 |
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CoreTiming.cpp
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More log cleanup. Commented the old macros in Log.h, uncomment it if there are any problems.
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2009-03-02 11:43:38 +00:00 |
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CoreTiming.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
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DolLoader.h
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rollback 1829. Seriously, WTF?
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2009-01-09 00:09:07 +00:00 |
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Host.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
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Host.h
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Core Stop and Start: Added alternative separate thread timer/loop based waiting, instead of same thread loop waiting. You can try it with the SETUP_TIMER_WAITING option in Setup.h.
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2009-02-22 21:16:12 +00:00 |
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MemTools.cpp
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Move #include <window.h> from all files that include it and common.h to common.h
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2009-01-13 04:23:26 +00:00 |
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MemTools.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
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PatchEngine.cpp
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The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
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2009-02-20 22:04:52 +00:00 |
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PatchEngine.h
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Workaround for StringFromFormat-under-linux problem, random cleanup.
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2008-12-10 22:36:26 +00:00 |
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PluginManager.cpp
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Clean up OpenGL plugin error handling macros. No longer bother with enabling TEXTURE_2D and TEXTURE_RECTANGLE_ARB - they don't apply when using shaders. Change a PanicAlert when looking for valid plugins into a LOG_WARN.
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2009-03-22 11:21:44 +00:00 |
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PluginManager.h
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nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
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2009-03-18 17:17:58 +00:00 |
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SConscript
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nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
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2009-03-18 17:17:58 +00:00 |
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State.cpp
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PadSimple: Added rerecording option in that the input saving counter it saved with the save state and rewinded when a saved state is loaded
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2009-02-09 23:12:15 +00:00 |
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State.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
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stdafx.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
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stdafx.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
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Tracer.cpp
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an attempt to clean up the logging a bit
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2009-03-02 01:49:16 +00:00 |
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Tracer.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
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VolumeHandler.cpp
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Fix of issue 408, the game still can't boot.
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2009-02-22 13:59:06 +00:00 |
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VolumeHandler.h
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Fix of issue 408, the game still can't boot.
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2009-02-22 13:59:06 +00:00 |